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AgeCommit message (Expand)Author
2014-09-21Split settings into seperate source and header filesShadowNinja
2014-06-20Don't handle lack of IPv6 as fatal in unit testssapier
2014-02-05Add the option to bind to a specific addressShadowNinja
2013-12-13Implement urlencode and urldecodeKahrl
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-08-02Weather backward compatibilityproller
2013-07-14Change ContentFeatures array to a vectorKahrl
2013-07-08Settings: everything != 0 equals true; remove .asm shadersPilzAdam
2013-07-02Replace C++ mainmenu by formspec powered onesapier
2013-06-23Add support for IPv6proller
2013-06-17Extend a delay in TestConnection from 50 to 100 milliseconds.Kahrl
2013-05-19Fix nearly all warningskwolekr
2013-05-14Fix memory leak in run_tests()PilzAdam
2013-04-09fix various memory leakssapier
2013-03-11Migrate to STL containers/algorithms.Ilya Zhuravlev
2013-02-26Fix most warnings, re-fix MSVC compile errorkwolekr
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2012-11-29Ranged support of protocol version on server sidePerttu Ahola
2012-11-29unit test: TestNodedefSerializationPerttu Ahola
2012-09-01Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev
2012-07-22Fix terrible grammar in comment!Perttu Ahola
2012-07-22Test zlib wrapper's handling of large dataPerttu Ahola
2012-07-22Tweak test.c overally a bitPerttu Ahola
2012-06-17Custom boxy nodes (stairs, slabs) and collision changesKahrl
2012-06-17Optimize headersPerttu Ahola
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-17Initially split utility.h to multiple files in util/Perttu Ahola
2012-06-16Node texture animationPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2012-06-03Add a bit of unit test for inventoryPerttu Ahola
2012-03-27voxalgo::clearLightAndCollectSourcesPerttu Ahola
2012-03-27Implement propagateSunlight for VoxelManipulatorPerttu Ahola
2012-03-25Add removeStringEnd()Perttu Ahola
2012-03-10Clean unit test outputPerttu Ahola
2012-03-10Digging time groups WIPPerttu Ahola
2012-01-24Remove unnecessary delays from large data transfer unit testPerttu Ahola
2012-01-22Fix "illegal escape sequence" in MSVC (actually not illegal)Perttu Ahola
2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ...Kahrl
2011-11-29Add reason parameter to setModified and print it out to verbosestream when sa...Perttu Ahola
2011-11-29Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola
2011-11-29Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola
2011-11-29Better node texture generationPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-07Make Connection::Receive return the data via a SharedBuffer reference, so the...Kahrl
2011-11-07Add new Connection test in test.cpp in case needed in the future (commented o...Perttu Ahola
2011-11-07Infinite packet flood test for debugging the new network layerPerttu Ahola
2011-10-20Improve Connection with threading and some kind of congestion controlPerttu Ahola
2011-10-16Use the logger; also, default to not showing much crap in console. Use --info...Perttu Ahola