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test.cpp
Age
Commit message (
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Author
2014-09-21
Split settings into seperate source and header files
ShadowNinja
2014-06-20
Don't handle lack of IPv6 as fatal in unit tests
sapier
2014-02-05
Add the option to bind to a specific address
ShadowNinja
2013-12-13
Implement urlencode and urldecode
Kahrl
2013-08-14
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-02
Weather backward compatibility
proller
2013-07-14
Change ContentFeatures array to a vector
Kahrl
2013-07-08
Settings: everything != 0 equals true; remove .asm shaders
PilzAdam
2013-07-02
Replace C++ mainmenu by formspec powered one
sapier
2013-06-23
Add support for IPv6
proller
2013-06-17
Extend a delay in TestConnection from 50 to 100 milliseconds.
Kahrl
2013-05-19
Fix nearly all warnings
kwolekr
2013-05-14
Fix memory leak in run_tests()
PilzAdam
2013-04-09
fix various memory leaks
sapier
2013-03-11
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-02-26
Fix most warnings, re-fix MSVC compile error
kwolekr
2013-02-24
Update Copyright Years
Sfan5
2013-02-24
Change Minetest-c55 to Minetest
PilzAdam
2012-11-29
Ranged support of protocol version on server side
Perttu Ahola
2012-11-29
unit test: TestNodedefSerialization
Perttu Ahola
2012-09-01
Add InventoryList width property & allow custom crafting grids.
Ilya Zhuravlev
2012-07-22
Fix terrible grammar in comment!
Perttu Ahola
2012-07-22
Test zlib wrapper's handling of large data
Perttu Ahola
2012-07-22
Tweak test.c overally a bit
Perttu Ahola
2012-06-17
Custom boxy nodes (stairs, slabs) and collision changes
Kahrl
2012-06-17
Optimize headers
Perttu Ahola
2012-06-17
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
Initially split utility.h to multiple files in util/
Perttu Ahola
2012-06-16
Node texture animation
Perttu Ahola
2012-06-05
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-03
Add a bit of unit test for inventory
Perttu Ahola
2012-03-27
voxalgo::clearLightAndCollectSources
Perttu Ahola
2012-03-27
Implement propagateSunlight for VoxelManipulator
Perttu Ahola
2012-03-25
Add removeStringEnd()
Perttu Ahola
2012-03-10
Clean unit test output
Perttu Ahola
2012-03-10
Digging time groups WIP
Perttu Ahola
2012-01-24
Remove unnecessary delays from large data transfer unit test
Perttu Ahola
2012-01-22
Fix "illegal escape sequence" in MSVC (actually not illegal)
Perttu Ahola
2012-01-22
Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2012-01-12
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2011-11-29
Add reason parameter to setModified and print it out to verbosestream when sa...
Perttu Ahola
2011-11-29
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...
Perttu Ahola
2011-11-29
Completely generalized mesh generation; ContentFeatures serialization
Perttu Ahola
2011-11-29
Better node texture generation
Perttu Ahola
2011-11-29
GameDef compiles
Perttu Ahola
2011-11-07
Make Connection::Receive return the data via a SharedBuffer reference, so the...
Kahrl
2011-11-07
Add new Connection test in test.cpp in case needed in the future (commented o...
Perttu Ahola
2011-11-07
Infinite packet flood test for debugging the new network layer
Perttu Ahola
2011-10-20
Improve Connection with threading and some kind of congestion control
Perttu Ahola
2011-10-16
Use the logger; also, default to not showing much crap in console. Use --info...
Perttu Ahola
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