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path: root/src/serverremoteplayer.h
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2012-03-10Entity damage system WIP; Remove C++ mobsPerttu Ahola
2012-02-05Players stay in environment even when dead, damage flash and fall damage fixesKahrl
Don't set m_removed on dead players (dead players are indicated by hp == 0). Local damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2011-12-04Properly use time_from_last_punch for limiting PvP punch damagePerttu Ahola
2011-12-02Fix ActiveObject creation for fast player respawnsPerttu Ahola
2011-12-02Move ServerRemotePlayer to a separate filePerttu Ahola