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2011-11-29Node definition namesPerttu Ahola
2011-11-29Cut down content transfer verbosityPerttu Ahola
2011-11-29Improve loading screen and protocolPerttu Ahola
2011-11-29Node definitions transferPerttu Ahola
2011-11-29Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola
2011-11-29Better node texture generationPerttu Ahola
2011-11-29Sending of textures WIPPerttu Ahola
2011-11-29Modify mod and texture directory hierarchiesPerttu Ahola
2011-11-29Move tool definitions to scriptPerttu Ahola
2011-11-29Tool definition transfer to clientPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of ↵Perttu Ahola
node/tool/item/whatever types
2011-11-29Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola
2011-11-29Scripting WIP: dynamic object stuffPerttu Ahola
2011-11-29ServerRemotePlayer implements ServerActiveObjectPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29random scripting work-in-progressPerttu Ahola
2011-11-29Scripting WIPPerttu Ahola
2011-11-29Move images to data/textures and fix some path stuff; hope that installation ↵Perttu Ahola
still works
2011-11-13Better spawn position finding and checkingPerttu Ahola
2011-11-07Make Connection::Receive return the data via a SharedBuffer reference, so ↵Kahrl
the caller doesn't have to choose the right buffer size in advance. Conflicts: src/test.cpp
2011-10-20Improve Connection with threading and some kind of congestion controlPerttu Ahola
2011-10-19Fix and tune block sendingPerttu Ahola
2011-10-18Add /clearobjectsPerttu Ahola
2011-10-16Some more profiler stuff to get the hang on what really uses CPUPerttu Ahola
2011-10-16Improve debug profiler usage for investigating CPU usage of serverPerttu Ahola
2011-10-16When granting or revoking privileges, notify the target player tooPerttu Ahola
2011-10-16When player times out, log the action as a timeout rather than regular quittingPerttu Ahola
2011-10-16Check NULL pointer properly in some new code trying to log new stuffPerttu Ahola
2011-10-16Switch more stuff to use the logging thing and fix segfault on player leave ↵Perttu Ahola
from server as introduced in a previous switch-to-logging commit
2011-10-16Use the logger; also, default to not showing much crap in console. Use ↵Perttu Ahola
--info-on-stderr to enable crap.
2011-10-15strict_protocol_version_checking setting; PROTOCOL_VERSION in ↵Perttu Ahola
clientserver.h; clean up defaultsettings.cpp and minetest.conf.example
2011-10-15Handle death and respawn betterPerttu Ahola
2011-10-15Improve mobv2Perttu Ahola
2011-10-15mobv2Perttu Ahola
2011-10-14Lock mutex when accessing m_env in Server::~ServerPerttu Ahola
2011-10-12Header file tweaking; mainly for speedPerttu Ahola
2011-10-12Saner block modification flag operation for not saving everything alwaysPerttu Ahola
2011-09-26Merge remote-tracking branch 'marktraceur/master'Perttu Ahola
2011-09-26Merge branch 'view_bobbing_and_vielded_tool'Perttu Ahola
2011-09-26Server user limit configuration optionPerttu Ahola
2011-09-26Merge remote-tracking branch 'darkrose/master'Perttu Ahola
2011-09-24Fixed null pointer dereference errors found by cppcheckJoshua Beck
2011-09-23Adding (most) of the sapling functionality. It has yet to work, since ↵Mark Holmquist
MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest.
2011-09-22Make client report a newer version number to the server than 2011-07-31 does ↵0.2.20110922_1Perttu Ahola
and make the server enforce it
2011-09-22added locking chests - clean patchdarkrose
2011-09-16Revert some changes that could lead to slower map transfer and increaed ↵Kahrl
network load.
2011-09-08trying something else... also replaced M_PI by PI everywhereKahrl
2011-09-08Collected and moved existing camera infrastructure from game.cpp to ↵Kahrl
camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.