aboutsummaryrefslogtreecommitdiff
path: root/src/server.cpp
AgeCommit message (Expand)Author
2013-02-20Print missing mod dependencies on server startJürgen Doser
2013-02-14Improved Player PhysicsMirceaKitsune
2013-01-23Make mapgen factory setup more elegant, add mapgen_v6.hkwolekr
2013-01-21Fix compile on certain Linux configurations, reduce spawn point heightkwolekr
2013-01-21Finish and clean up mapgen configurationkwolekr
2013-01-21Clean up EmergeManager, do initial work on Mapgen configurationkwolekr
2013-01-21Readded and optimized mapgen V6kwolekr
2013-01-21The new mapgen, noise functions, et al.kwolekr
2013-01-21Make WATER_LEVEL configurable, fix slight comparison bug in findSpawnPos()kwolekr
2013-01-21Basic support for configuring which mods to load for each worldJürgen Doser
2013-01-07Disable all HP handling if enable_damage is falsePilzAdam
2013-01-07Fix buttons not working for Lua-triggered formspecssapier
2013-01-02Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier
2012-12-17Fix hypen used as minus sign (manpages), fix spelling error (server.cpp)Ilya Zhuravlev
2012-12-16Added ability to fetch media from remote server (using cURL library)Ilya Zhuravlev
2012-12-02ShaderSource and silly example shadersKahrl
2012-11-30Run scriptapi_on_shutdown() thread-safely and remove some old crapPerttu Ahola
2012-11-30Add shutdown hook interface to Lua APIMatthew I
2012-11-29Full protocol 13 compatibility on server sidePerttu Ahola
2012-11-29Make strict and non-strict protocol version checking to work more like expectedPerttu Ahola
2012-11-29Ranged support of protocol version on server sidePerttu Ahola
2012-11-29Support serialization of protocol 13 ContentFeaturesPerttu Ahola
2012-11-26Default server step to 0.1s and sync object/player update intervals to itPerttu Ahola
2012-11-26Move util/serialize.h out from staticobject.h for smaller header dependenciesPerttu Ahola
2012-11-26New PROTOCOL_VERSION scheme (allow client to support a range of versions)Perttu Ahola
2012-11-25RealBadAngel's patch which allows the lua api to read pressed player keys. Th...MirceaKitsune
2012-11-25Update attachments at the ending of the addToScene function for parents. And ...MirceaKitsune
2012-11-25Get the mesh working through the memory cache properly. Most credit goes to c...MirceaKitsune
2012-11-25Add a subfolder for models and transfer models from server to clientMirceaKitsune
2012-09-01Fix github issue #224Perttu Ahola
2012-08-12Move chat commands to Lua and remove servercommand.{cpp,h}Matthew I
2012-08-12Remove trailing comma after player list in server status stringMatthew I
2012-07-28Add enable_rollback_recording setting, defaulting to falsePerttu Ahola
2012-07-27Properly rollback chat command triggered thingsPerttu Ahola
2012-07-27Experimental-ish rollback functionalityPerttu Ahola
2012-07-25Remove special handling of creative modePerttu Ahola
2012-07-24Detached inventoriesPerttu Ahola
2012-07-24darkrose should work at a nuclear power plant.Perttu Ahola
2012-07-23Increase node id/param0 to 16 bits, leaving param2 always with 8 bitsdarkrose
2012-07-23Implement node timersdarkrose
2012-07-22minetest.register_on_player_receive_fields()Perttu Ahola
2012-07-22Add minetest.get_modnames() to Lua APIMatthew I
2012-07-21Server-side checking of digging; disable_anticheat settingPerttu Ahola
2012-07-21Define M_PI on MSVCPerttu Ahola
2012-07-21Add support for "textures/all" (and thus texture packs) to serverdarkrose
2012-07-21Message cleanups (consistency) and prevent /me when not allowed to shoutCalinou
2012-07-19Allow defining player's inventory form in LuaPerttu Ahola
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-17Initially split utility.h to multiple files in util/Perttu Ahola
2012-06-10Node placement client-side predictionPerttu Ahola