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server.cpp
Age
Commit message (
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Author
2015-10-04
Define and use limit constants for Irrlicht fixed-width types
kwolekr
2015-09-29
Some map border related fixes
est31
2015-09-19
Little optimization on getAdded/Removed activeobjects per player loop.
Loic Blot
2015-09-17
Send proper block to old clients for swap_node calls
est31
2015-08-25
Change i++ to ++i
David Jones
2015-08-23
Clean up threading
ShadowNinja
2015-08-13
Add count based unload limit for mapblocks
est31
2015-08-09
Fix segfaults caused by the Environment not being initialized yet
rubenwardy
2015-08-02
Prepend "Lua: " before lua exceptions
Břetislav Štec
2015-07-31
Small SendableMediaAnnouncement cleanup
Loic Blot
2015-07-25
Cleanup server addparticle(spawner) by merge two identical functions.
Loic Blot
2015-07-23
Optional reconnect functionality
est31
2015-07-17
Server kicks: make messages configurable, cache wstring
est31
2015-07-16
Kick players when shutting down server and there is a crash due to a Lua stac...
nerzhul
2015-07-10
Fix damage flash when damage disabled
kwolekr
2015-07-08
Use UTF-8 instead of narrow
est31
2015-07-02
Fix code style from recent commits and add misc. optimizations
kwolekr
2015-06-29
Add Lua errors to error dialog
rubenwardy
2015-06-24
Return to ignore
est31
2015-06-22
Fix bug when craft input isn't replaced
TeTpaAka
2015-05-28
Add some missing getter functions to the lua API
TeTpaAka
2015-05-19
Add texture overriding
rubenwardy
2015-05-19
Lower log level for unexpected behaviour
est31
2015-05-16
Add mod security
ShadowNinja
2015-05-11
Make early protocol auth mechanism generic, and add SRP
est31
2015-05-08
Gracefully handle PacketErrors
est31
2015-04-22
Protocol 25: wstring -> string for custom access denial reasons
est31
2015-04-16
Schematics: Refactor NodeResolver and add NodeResolveMethod
kwolekr
2015-04-11
Fix a rare crash case un SendPlayerHP
Ner'zhul
2015-04-07
TOCLIENT_ACTIVE_OBJECT_MESSAGES: channel must be 1 for unreliable message
Loic Blot
2015-04-05
TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError except...
Loic Blot
2015-04-05
Crafting speedup
est31
2015-04-03
Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoin...
Loic Blot
2015-04-01
Move globals from main.cpp to more sane locations
Craig Robbins
2015-03-31
Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.
Loic Blot
2015-03-27
Clean up and tweak build system
ShadowNinja
2015-03-24
Don't send an InventoryAction at each setInventoryModified, we only need one ...
Loic Blot
2015-03-18
Fix game minetest.conf default settings
est31
2015-03-17
Server::step throw is never catched in minetestserver
Loic Blot
2015-03-17
Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_A...
Loic Blot
2015-03-16
Revert "Server::step throw is never catched. Replace it with an errorstream +...
kwolekr
2015-03-16
Server::step throw is never catched. Replace it with an errorstream + assert
Loic Blot
2015-03-16
Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to...
Loic Blot
2015-03-15
SendPlayerHPOrDie everytime at client connection, damage enabled or not, this...
Loic Blot
2015-03-13
Replace NetworkPacket pointers to references
Loic Blot
2015-03-13
Prepare Protocol v25 init & authentication.
Loic Blot
2015-03-13
Rename some packet and handlers to <packet>_Legacy name for compat layer betw...
Loic Blot
2015-03-13
Use the new Player::isDead function when it's the case
Loic Blot
2015-03-07
Respect game mapgen flags and save world noise params
ngosang
2015-03-07
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
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