Age | Commit message (Expand) | Author |
2011-02-01 | one line of cleaning server code | Perttu Ahola |
2011-02-01 | This map generator is starting to look pretty good now... also, disabled load... | Perttu Ahola |
2011-02-01 | partly working chunk-based map generator (doesn't save properly, spawn is pre... | Perttu Ahola |
2011-01-30 | map generation framework under development... not quite operational at this p... | Perttu Ahola |
2011-01-28 | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola |
2011-01-26 | Reworked texture, material, mineral and whatever handling | Perttu Ahola |
2011-01-25 | Fixed a bug of server not reloading unloaded blocks when player builds or dig... | Perttu Ahola |
2011-01-24 | Faster lighting at map generation time | Perttu Ahola |
2011-01-24 | small fixes here and there | Perttu Ahola |
2011-01-23 | OMG! Main Menu! | Perttu Ahola |
2011-01-18 | now it works! | Perttu Ahola |
2011-01-18 | tinkering | Perttu Ahola |
2011-01-18 | fixed erroneus handling of many players with no peer existing at same time | Perttu Ahola |
2011-01-17 | minecraft-style water done (but no texture animation or sound) | Perttu Ahola |
2011-01-17 | old water removed, some fixes here and there | Perttu Ahola |
2011-01-17 | fine-tuning of map generator and server and stuff. | Perttu Ahola |
2011-01-16 | Initial commit of mapgen v.2. Lacks configuration and saving to disk. | Perttu Ahola |
2011-01-15 | generate-time lighting optimization | Perttu Ahola |
2011-01-15 | Players are left on server while server is running. No passwords yet. | Perttu Ahola |
2011-01-15 | tweaking around, including mapgen, player speed in water, settings | Perttu Ahola |
2010-12-29 | A bit longer day and a bit shorter night. Client-side. | Perttu Ahola |
2010-12-27 | better debug output in segfaults and stack overflows in windows | Perttu Ahola |
2010-12-25 | better caves | Perttu Ahola |
2010-12-25 | tinkering around | Perttu Ahola |
2010-12-25 | some tinkering around | Perttu Ahola |
2010-12-25 | builds on both platforms | Perttu Ahola |
2010-12-25 | minecraft-like crafting | Perttu Ahola |
2010-12-24 | disconnect method to connection to be used instead of just timing out | Perttu Ahola |
2010-12-24 | ProgressBarTextureMod | Perttu Ahola |
2010-12-24 | base stuff for item->object conversion | Perttu Ahola |
2010-12-23 | changes to handing of digging (non backwards-compatible i guess) | Perttu Ahola |
2010-12-22 | fixed crafting bug | Perttu Ahola |
2010-12-22 | server starting on port 0 on invalid settings | Perttu Ahola |
2010-12-22 | crafting system! | Perttu Ahola |
2010-12-22 | just savin' | Perttu Ahola |
2010-12-21 | organizing stuff. | Perttu Ahola |
2010-12-21 | Cracking blocks while digging | Perttu Ahola |
2010-12-20 | working time-of-day sending from server to client | Perttu Ahola |
2010-12-19 | added dedicated server build without irrlicht | Perttu Ahola |
2010-12-19 | day/night working client side | Perttu Ahola |
2010-12-18 | before adding day/night lighting | Perttu Ahola |
2010-12-14 | tinkering around | Perttu Ahola |
2010-12-14 | better graphics, zlib to work on vc++ | Perttu Ahola |
2010-12-13 | commit before content-tile separation | Perttu Ahola |
2010-12-13 | working nicely | Perttu Ahola |
2010-12-12 | starting to separate "material" to "content" and "tile" | Perttu Ahola |
2010-12-11 | commit before some radicallish changes to water behavior | Perttu Ahola |
2010-11-30 | better water | Perttu Ahola |
2010-11-29 | license stuff | Perttu Ahola |
2010-11-29 | default setting change, random tinkering | Perttu Ahola |