Age | Commit message (Expand) | Author |
2011-04-04 | Fixed chest contents not immediately updating to all players | Perttu Ahola |
2011-04-04 | Chests work now! | Perttu Ahola |
2011-04-04 | initial chest metadata | Perttu Ahola |
2011-04-04 | fully implemented the sign with the new framework | Perttu Ahola |
2011-04-03 | commit before some more radical changes | Perttu Ahola |
2011-04-03 | Removed lua stuff | Perttu Ahola |
2011-04-03 | Revert mapgen to best working version (2) | Perttu Ahola |
2011-04-02 | tuned water texture and removed two debug prints from server | Perttu Ahola |
2011-04-02 | Mapgen is better now. Not a lot, but a bit! | Perttu Ahola |
2011-03-02 | mapgen work-in-progress | Perttu Ahola |
2011-03-01 | mapgen tweaking | Perttu Ahola |
2011-02-28 | fixed server sending wrong position of node removal | Perttu Ahola |
2011-02-28 | added trees (very glitchy) and changed grass texture | Perttu Ahola |
2011-02-28 | A third try on terrain generation. No trees yet. | Perttu Ahola |
2011-02-23 | updated scripting api a bit | Perttu Ahola |
2011-02-23 | mainly work on object scripting api | Perttu Ahola |
2011-02-21 | preliminary lua scripting framework for objects | Perttu Ahola |
2011-02-21 | Temporary commit; lots of test code and stuff | Perttu Ahola |
2011-02-18 | random code cleaning, shouldn't affect anything | Perttu Ahola |
2011-02-15 | Ctrl+C handling on POSIX, some commands for server and other tweaking | Perttu Ahola |
2011-02-15 | server now won't crash when it is tries to generate blocks that are not insid... | Perttu Ahola |
2011-02-14 | New way of determining the outcome of digging | Perttu Ahola |
2011-02-14 | players to not be saved when map saving is disabled (due to some error) | Perttu Ahola |
2011-02-10 | work-in-progress texture atlas optimization | Perttu Ahola |
2011-02-08 | bug-fixin' | Perttu Ahola |
2011-02-06 | mapgen tweaking | Perttu Ahola |
2011-02-05 | mapgen stuff | Perttu Ahola |
2011-02-02 | some tweaking | Perttu Ahola |
2011-02-01 | end-of-day. | Perttu Ahola |
2011-02-01 | one line of cleaning server code | Perttu Ahola |
2011-02-01 | This map generator is starting to look pretty good now... also, disabled load... | Perttu Ahola |
2011-02-01 | partly working chunk-based map generator (doesn't save properly, spawn is pre... | Perttu Ahola |
2011-01-30 | map generation framework under development... not quite operational at this p... | Perttu Ahola |
2011-01-28 | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola |
2011-01-26 | Reworked texture, material, mineral and whatever handling | Perttu Ahola |
2011-01-25 | Fixed a bug of server not reloading unloaded blocks when player builds or dig... | Perttu Ahola |
2011-01-24 | Faster lighting at map generation time | Perttu Ahola |
2011-01-24 | small fixes here and there | Perttu Ahola |
2011-01-23 | OMG! Main Menu! | Perttu Ahola |
2011-01-18 | now it works! | Perttu Ahola |
2011-01-18 | tinkering | Perttu Ahola |
2011-01-18 | fixed erroneus handling of many players with no peer existing at same time | Perttu Ahola |
2011-01-17 | minecraft-style water done (but no texture animation or sound) | Perttu Ahola |
2011-01-17 | old water removed, some fixes here and there | Perttu Ahola |
2011-01-17 | fine-tuning of map generator and server and stuff. | Perttu Ahola |
2011-01-16 | Initial commit of mapgen v.2. Lacks configuration and saving to disk. | Perttu Ahola |
2011-01-15 | generate-time lighting optimization | Perttu Ahola |
2011-01-15 | Players are left on server while server is running. No passwords yet. | Perttu Ahola |
2011-01-15 | tweaking around, including mapgen, player speed in water, settings | Perttu Ahola |
2010-12-29 | A bit longer day and a bit shorter night. Client-side. | Perttu Ahola |