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server.cpp
Age
Commit message (
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Author
2012-01-22
Client-side prediction of inventory changes, and some inventory menu fixes
Kahrl
2012-01-22
Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...
Kahrl
2012-01-22
Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2012-01-12
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-06
Implement minetest.register_on_dieplayer()
Perttu Ahola
2012-01-04
Add missing checks to texture caching
Perttu Ahola
2012-01-02
Use free rather than delete for malloc'd memory
Perttu Ahola
2012-01-02
Fix server sending stuff before textures have been sent
Perttu Ahola
2012-01-02
Texture cache on client (mostly made by sapier) (breaks network compatibility)
Perttu Ahola
2012-01-02
Add InvRef and InvStack (currently untested and unusable)
Perttu Ahola
2012-01-01
Fix segfault when generating stuff on world boundaries
Perttu Ahola
2011-12-11
Add minetest.get_modpath(modname)
Perttu Ahola
2011-12-04
Properly use time_from_last_punch for limiting PvP punch damage
Perttu Ahola
2011-12-04
Fix player not dying when beated to death by other player
Perttu Ahola
2011-12-04
Fix getting two old-style minerals per digged node
Perttu Ahola
2011-12-03
Do not broadcast an empty chat message when someone tries to log in with the ...
Kahrl
2011-12-03
Add usermods/ to mod search paths and print out the paths at server startup
Perttu Ahola
2011-12-03
Properly handle mod name conflicts
Perttu Ahola
2011-12-03
Better mod loading error handling
Perttu Ahola
2011-12-03
Add world/mods to mod search path
Perttu Ahola
2011-12-03
Enforced mod global naming convention and better error reporting
Perttu Ahola
2011-12-02
Fix script error reporting a bit
Perttu Ahola
2011-12-02
Fix ActiveObject creation for fast player respawns
Perttu Ahola
2011-12-02
Fix sending of player hp (was sent all the time)
Perttu Ahola
2011-12-02
Script-defined creative inventory
Perttu Ahola
2011-12-02
Rename "build" privilege to "interact" (backwards-compatibly, of course)
Perttu Ahola
2011-12-02
Fix player double damage
Perttu Ahola
2011-12-02
Print out PROTOCOL_VERSIONs if server is incompatible with client
Perttu Ahola
2011-12-02
Don't send objects or map data before definitions have been sent
Perttu Ahola
2011-12-01
Remove stuff made obsolete by making players more ActiveObject-like and raise...
Perttu Ahola
2011-12-01
Players are more like objects + related stuff
Perttu Ahola
2011-12-01
Player-is-SAO WIP
Perttu Ahola
2011-12-01
Fix processing of the default_password setting. It is now actually used as th...
Kahrl
2011-11-30
Reworked the inventory move handling code, hopefully fixed more problems than...
Perttu Ahola
2011-11-29
Proper player inventory and hp modification tracking and sending accordingly
Perttu Ahola
2011-11-29
Better version match fail messages from server
Perttu Ahola
2011-11-29
Handle items with m_count==0 sanely when placing
Perttu Ahola
2011-11-29
CraftItem rework and Lua interface
Kahrl
2011-11-29
GenericNodeMetadata and an example furnace
Perttu Ahola
2011-11-29
Initial NodeMetaRef stuff
Perttu Ahola
2011-11-29
Replace old active block random node modifying things with actual ActiveBlock...
Perttu Ahola
2011-11-29
Add chat message callback and send functions
Perttu Ahola
2011-11-29
Use log_deregister_thread in EmergeThread
Perttu Ahola
2011-11-29
Fix mod dependency sort
Perttu Ahola
2011-11-29
Warn about unsatisfied dependencies
Perttu Ahola
2011-11-29
Make blocks to be loaded from disk when the active block area reaches them
Perttu Ahola
2011-11-29
Sort mods by dependencies defined by modpath/depends.txt in each mod (not man...
Perttu Ahola
2011-11-29
Fix and tune player movement checks (make them very loose)
Perttu Ahola
2011-11-29
Add IDropAction and related stuff
Kahrl
2011-11-29
Make map generator as much threaded as possible (not much benefit with curren...
Perttu Ahola
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