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path: root/src/server.cpp
AgeCommit message (Expand)Author
2012-01-22Client-side prediction of inventory changes, and some inventory menu fixesKahrl
2012-01-22Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...Kahrl
2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ...Kahrl
2012-01-06Implement minetest.register_on_dieplayer()Perttu Ahola
2012-01-04Add missing checks to texture cachingPerttu Ahola
2012-01-02Use free rather than delete for malloc'd memoryPerttu Ahola
2012-01-02Fix server sending stuff before textures have been sentPerttu Ahola
2012-01-02Texture cache on client (mostly made by sapier) (breaks network compatibility)Perttu Ahola
2012-01-02Add InvRef and InvStack (currently untested and unusable)Perttu Ahola
2012-01-01Fix segfault when generating stuff on world boundariesPerttu Ahola
2011-12-11Add minetest.get_modpath(modname)Perttu Ahola
2011-12-04Properly use time_from_last_punch for limiting PvP punch damagePerttu Ahola
2011-12-04Fix player not dying when beated to death by other playerPerttu Ahola
2011-12-04Fix getting two old-style minerals per digged nodePerttu Ahola
2011-12-03Do not broadcast an empty chat message when someone tries to log in with the ...Kahrl
2011-12-03Add usermods/ to mod search paths and print out the paths at server startupPerttu Ahola
2011-12-03Properly handle mod name conflictsPerttu Ahola
2011-12-03Better mod loading error handlingPerttu Ahola
2011-12-03Add world/mods to mod search pathPerttu Ahola
2011-12-03Enforced mod global naming convention and better error reportingPerttu Ahola
2011-12-02Fix script error reporting a bitPerttu Ahola
2011-12-02Fix ActiveObject creation for fast player respawnsPerttu Ahola
2011-12-02Fix sending of player hp (was sent all the time)Perttu Ahola
2011-12-02Script-defined creative inventoryPerttu Ahola
2011-12-02Rename "build" privilege to "interact" (backwards-compatibly, of course)Perttu Ahola
2011-12-02Fix player double damagePerttu Ahola
2011-12-02Print out PROTOCOL_VERSIONs if server is incompatible with clientPerttu Ahola
2011-12-02Don't send objects or map data before definitions have been sentPerttu Ahola
2011-12-01Remove stuff made obsolete by making players more ActiveObject-like and raise...Perttu Ahola
2011-12-01Players are more like objects + related stuffPerttu Ahola
2011-12-01Player-is-SAO WIPPerttu Ahola
2011-12-01Fix processing of the default_password setting. It is now actually used as th...Kahrl
2011-11-30Reworked the inventory move handling code, hopefully fixed more problems than...Perttu Ahola
2011-11-29Proper player inventory and hp modification tracking and sending accordinglyPerttu Ahola
2011-11-29Better version match fail messages from serverPerttu Ahola
2011-11-29Handle items with m_count==0 sanely when placingPerttu Ahola
2011-11-29CraftItem rework and Lua interfaceKahrl
2011-11-29GenericNodeMetadata and an example furnacePerttu Ahola
2011-11-29Initial NodeMetaRef stuffPerttu Ahola
2011-11-29Replace old active block random node modifying things with actual ActiveBlock...Perttu Ahola
2011-11-29Add chat message callback and send functionsPerttu Ahola
2011-11-29Use log_deregister_thread in EmergeThreadPerttu Ahola
2011-11-29Fix mod dependency sortPerttu Ahola
2011-11-29Warn about unsatisfied dependenciesPerttu Ahola
2011-11-29Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola
2011-11-29Sort mods by dependencies defined by modpath/depends.txt in each mod (not man...Perttu Ahola
2011-11-29Fix and tune player movement checks (make them very loose)Perttu Ahola
2011-11-29Add IDropAction and related stuffKahrl
2011-11-29Make map generator as much threaded as possible (not much benefit with curren...Perttu Ahola