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path: root/src/script/lua_api
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2015-05-28Make get_biome_list() error message more helpfulkwolekr
2015-05-28Add some missing getter functions to the lua APITeTpaAka
2015-05-19Replace instances of std::map<std::string, std::string> with StringMapkwolekr
2015-05-17Fix null dereference when loading schematic from definition without a NodeDef...kwolekr
2015-05-17Record MapBlock modification reasons as flags instead of stringskwolekr
2015-05-17SAPI/Noise: Add PerlinNoiseMap:getMapSlice() functionkwolekr
2015-05-17Add optional buffer param for bulk data array writes in Luakwolekr
2015-05-16Fix current mod name change missed during rebaseShadowNinja
2015-05-16SAPI: Accept either ARGB8 table or ColorString to specify colorskwolekr
2015-05-16Add core.get_dir_listShadowNinja
2015-05-16Add core.request_insecure_environment()ShadowNinja
2015-05-16Add core.mkdirShadowNinja
2015-05-16Add mod securityShadowNinja
2015-05-15Add push_ARGB8 to script/common/c_converterTeTpaAka
2015-05-15Generalize core.get/set_nametag_color into core.get/set_nametag_attributesTeTpaAka
2015-05-15Add get and set functions for the nametag colorTeTpaAka
2015-05-13Fix compiler warning about sign comparisonest31
2015-05-12is_player() is no player-only functionest31
2015-05-11Make early protocol auth mechanism generic, and add SRPest31
2015-05-09Schematics: Add per-node force placement optionkwolekr
2015-05-08Tests: Add schematic unittestskwolekr
2015-05-07Schematics: Add indent-with-space option for schematic Lua table serializationkwolekr
2015-05-07NodeResolver: Remove NodeResolveMethodkwolekr
2015-05-05Add core.find_nodes_with_meta() script APIkwolekr
2015-04-20Ore: Add biomes parameterkwolekr
2015-04-19Add 'persistence' alias for Lua noiseparams and validate more vector parameterskwolekr
2015-04-19Biome API: Add biome-specific river waterparamat
2015-04-17Schematics: Fix core.schematic_create()kwolekr
2015-04-17Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safetykwolekr
2015-04-17Refactor around translatePasswordest31
2015-04-16Biomes: Remove referenced biomes from Decorations on clearkwolekr
2015-04-16Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr
2015-04-16Use std::vector instead of std::set for Environment::getObjectsInsideRadiusLoic Blot
2015-04-13Schematics: Reorganize (de)serialization and add Lua serialization APIkwolekr
2015-04-08Document for api functions that rely on current_modname, that it doesn't work...est31
2015-04-08Schematics: Prepend mod path to relative schematic filepathskwolekr
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
2015-03-31ObjDefManager, Mapgen SAPI: Huge refactoringkwolekr
2015-03-31GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr
2015-03-29Fix typoCraig Robbins
2015-03-28Add Lua function get_video_modes() for main menuCraig Robbins
2015-03-27Clean up and tweak build systemShadowNinja
2015-03-24lua_api/l_mapgen: generate_ores/decorations: make p1, p2 optionalparamat
2015-03-23Add core.register_schematic() and cache schematics on usekwolekr
2015-03-23Fix minetest.get_craft_recipe functionest31
2015-03-22Revert "Add a Lua call to do damages / heals" ok @ShadowNinjaLoic Blot
2015-03-22Add support for the PCG32 PRNG algo (and associated script APIs)kwolekr
2015-03-20Optimize minetest.get_(all)_craft_recipe(s)gregorycu
2015-03-20Revert "Fix issue #2441: crash on respawn, since a conversion std::list to st...kwolekr
2015-03-18Fix game minetest.conf default settingsest31