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path: root/src/script/lua_api/l_server.cpp
AgeCommit message (Expand)Author
2017-05-03Sound API: Add fading soundsBrandon
2017-04-27Allow scripts to get the client protocol version in non-debug builds. (#5649)red-001
2017-04-25Fix various points reported by cppcheck (#5656)Loïc Blot
2017-04-23Player data to Database (#5475)Loïc Blot
2017-04-22lua: remove core.cause_error call (#5637)Loïc Blot
2017-04-15Implement delayed server shutdown with cancelation (#4664)Loïc Blot
2016-11-02Add minetest.get_server_uptime() function to Lua API (#4702)Brandon
2016-10-08Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot
2015-11-06Add server side ncurses terminalest31
2015-10-25SAPI: Mark all Lua API functions requiring envlockkwolekr
2015-10-14Rename macros with two leading underscoresShadowNinja
2015-08-27Use numeric indices and raw table access with LUA_REGISTRYINDEXKahrl
2015-08-12SAPI: Track last executed mod and include in error messageskwolekr
2015-07-23Optional reconnect functionalityest31
2015-07-08Use UTF-8 instead of narrowest31
2015-05-16Add mod securityShadowNinja
2015-03-13Prepare Protocol v25 init & authentication.Loic Blot
2015-03-05l_get_modnames: Compare using std::sort instead of a custom function which do...Loic Blot
2015-03-05Performance improvement: Use std::list instead of std::vector for request_med...Loic Blot
2014-08-23Add lua exception handling test codesapier
2014-05-08Use "core" namespace internallyShadowNinja
2014-05-07Organize builtin into subdirectoriesShadowNinja
2014-04-08Cleanup client init states by bumping protocol versionsapier
2014-02-27Remove "Server -!- " prefix from player messagesShadowNinja
2014-02-03Add minetest.kick_player(name, reason)sapier
2013-11-30Optimize table creationShadowNinja
2013-11-15Pass a errfunc to lua_pcall to get a tracebackShadowNinja
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl