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path: root/src/script/lua_api/l_nodemeta.cpp
AgeCommit message (Expand)Author
2017-08-19Code modernization: subfolders (#6283)Loïc Blot
2017-08-18Optimize headers (part 2) (#6272)Loïc Blot
2017-06-22Fix CSM crash caused by move to C++11. (#6027)red-001
2017-06-19C++11 cleanup on constructors (#6000)Vincent Glize
2017-05-10Private nodemeta (#5702)sfan5
2017-04-25Fix various points reported by cppcheck (#5656)Loïc Blot
2017-04-08Hardware coloring for itemstacksDániel Juhász
2017-04-08Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#...Loïc Blot
2017-04-04[CSM] Add local node meta reference. (#5508)red-001
2017-02-04Derive NodeMetaRef from MetaDataRefrubenwardy
2017-02-04Make NodeMetaRef::getmeta a non-static memberrubenwardy
2017-01-28from_table: Fix crash for missing inventory or fieldSmallJoker
2017-01-09Environment & IGameDef code refactoring (#4985)Ner'zhul
2017-01-08Move ServerEnvironment to dedicated cpp/header filesLoic Blot
2015-10-25SAPI: Mark all Lua API functions requiring envlockkwolekr
2015-09-19Various style cleanups + unused code removalest31
2015-05-19Replace instances of std::map<std::string, std::string> with StringMapkwolekr
2015-05-17Record MapBlock modification reasons as flags instead of stringskwolekr
2013-11-29Fixed potential NULL pointer and leak when setting node metadataMetaDucky
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-05-25Move scriptapi to separate folder (by sapier)sapier