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path: root/src/script/lua_api/l_env.cpp
AgeCommit message (Expand)Author
2020-04-27script: Fix add_entity returning unusable ref if object deleted in on_activatesfan5
2020-04-25Add server side translations capability (#9733)EvidenceB Kidscode
2020-04-16Optimize get_objects_inside_radius calls (#9671)Loïc Blot
2020-04-14scriptapi: Some small optimizations to value pushing (#9669)sfan5
2020-04-11Reduce ServerEnvironment propagation (#9642)Loïc Blot
2020-04-11Drop content_sao.{cpp,h}Loic Blot
2020-04-11Move PlayerSAO to dedicated filesLoic Blot
2020-04-11scriptapi: Sort out ServerEnvironment / Environment distinction properlysfan5
2020-03-10minetest,get_connected_players: Return empty table at load time (#9493)sfan5
2020-03-05Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid ...Wuzzy
2020-03-03Fix core.get_player_by_name() returning unusable ObjectRefsfan5
2020-03-03Fix core.get_connected_players() returning unusable ObjectRefssfan5
2020-02-25Fix potential problem with core.get_connected_players()sfan5
2020-02-23Move core.get_connected_players() implementation to C++sfan5
2019-11-11[CSM] Expose more env functionssfan5
2019-11-11Refactor CSM restriction code a bitsfan5
2019-11-09[CSM] Remove non-functional minetest.get_day_count()sfan5
2019-09-24Fix some reference counters (memleak) (#8981)SmallJoker
2019-08-10Merge pull request #8776 from osjc/FixGetNodeJozef Behran
2018-12-31Add minetest.load_area (#8023)HybridDog
2018-11-28Move client-specific files to 'src/client' (#7902)Quentin Bazin
2018-08-16Raycast: export exact pointing location (#6304)Dániel Juhász
2018-06-30Modernize lua read (part 2 & 3): C++ templating assurance (#7410)Loïc Blot
2018-06-26Rename CSM flavours to restrictionsSmallJoker
2018-06-04Modernize lua read (part 1): C++ templating insurance (#7394)Loïc Blot
2018-02-21Find nodes in area (under air): Raise volume limit and document itparamat
2018-02-10Node definition manager refactor (#7016)Dániel Juhász
2018-01-30Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)Loïc Blot
2017-12-26Line_of_sight: Improve using VoxelLineIteratorDániel Juhász
2017-11-24Clearobjects: Send progress messages to terminal using actionstreamparamat
2017-11-08Move files to subdirectories (#6599)Vitaliy
2017-09-21Set placer to nil instead of a non-functional one in item_OnPlace (#6449)DTA7
2017-09-15ServerEnv: Clean up object lifecycle handling (#6414)sfan5
2017-09-12Make INodeDefManager::getIds return a vector, not a setKahrl
2017-08-27core.get_objects_inside_radius: Omit removed objects (#6318)you
2017-08-20Modernize source code: last part (#6285)Loïc Blot
2017-08-19Code modernization: subfolders (#6283)Loïc Blot
2017-08-18Optimize headers (part 2) (#6272)Loïc Blot
2017-08-16Cleanup various headers to reduce compilation times (#6255)Loïc Blot
2017-07-18[CSM] Add flavour limits controlled by server (#5930)Loïc Blot
2017-07-07Expose getPointedThing to LuaDániel Juhász
2017-06-19find_nodes_in_area: Extend maximal count to U32_MAX (#5277)SmallJoker
2017-05-06Clean up numeric.h and split FacePositionCache from itShadowNinja
2017-05-04Add option to also check the center to `find_node_near` (#5255)red-001
2017-04-25Rename Scripting API files for consistencyShadowNinja
2017-04-25Fix various points reported by cppcheck (#5656)Loïc Blot
2017-04-20Light update for map blocksDániel Juhász
2017-03-17[CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot
2017-03-13Add `get_wielded_item`red-001
2017-03-13[CSM] Client side moddingLoic Blot