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path: root/src/script/lua_api/l_env.cpp
AgeCommit message (Expand)Author
2017-03-17[CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)Loïc Blot
2017-03-13Add `get_wielded_item`red-001
2017-03-13[CSM] Client side moddingLoic Blot
2017-02-04Add ItemStack key-value meta storagerubenwardy
2017-01-09Add staticdata parameter to add_entity (#5009)Rui
2016-10-16Emergeblocks: Fix occasional crashRogier
2016-10-08Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot
2016-06-04Change internal type for seeds to s32kwolekr
2016-05-01Pathfinder: Fix styleest31
2016-03-09Add consistent monotonic day counter - get_day_count()Auke Kok
2016-03-07Add minetest.register_lbm() to run code on block load onlyest31
2016-02-11Add '/clearobjects quick'Kahrl
2015-11-02Add callback parameter for core.emerge_area()kwolekr
2015-10-26SAPI: Move core.get_us_time() to Util modulekwolekr
2015-10-25SAPI: Mark all Lua API functions requiring envlockkwolekr
2015-09-23Add /emergeblocks command and core.emerge_area() Lua APIkwolekr
2015-08-27Push error handler afresh each time lua_pcall is usedKahrl
2015-08-16SEnv: Remove static_exists from ActiveObjects in deleted blockskwolekr
2015-08-12SAPI: Track last executed mod and include in error messageskwolekr
2015-08-05Improve Script CPP API diagnosticskwolekr
2015-06-13Add return list of individual counts to find_node_in_areaTeTpaAka
2015-05-05Add core.find_nodes_with_meta() script APIkwolekr
2015-04-16Use std::vector instead of std::set for Environment::getObjectsInsideRadiusLoic Blot
2015-03-07For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins
2015-02-27Change find_surface_nodes_in_area to find_nodes_in_area_under_airCraig Robbins
2015-02-27Add find_surface_nodes_in_area LUA call which permit to only get the nodes wh...Loic Blot
2015-02-17SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...Loic Blot
2015-02-16Performance Improvement: Use a cache which caches result for getFacePositions.Loic Blot
2015-01-15Add ability to delete MapBlocks from mapkwolekr
2014-12-29LuaVoxelManip: Remove blank allocatorkwolekr
2014-12-27LuaVoxelManip: Add option to allocate blank datakwolekr
2014-12-12Add support for NoiseParams in minetest.get_perlin() and add docs on NoisePar...kwolekr
2014-12-07Add flags and lacunarity as new noise parameterskwolekr
2014-11-14Remove most exceptions from getNode() (and variants)Craig Robbins
2014-10-07Fix object reference pushing functions when called from coroutinesShadowNinja
2014-09-01Add LuaVoxelManip methods: get_node_at() and set_node_at()kwolekr
2014-08-23Fix seg fault if popping from empty stack (L-system trees)Craig Robbins
2014-08-19Mod profiling supportsapier
2014-05-08Use "core" namespace internallyShadowNinja
2014-04-18Remove liquid_finite and weatherproller
2014-01-23Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacksShadowNinja
2014-01-11Add forceloadingNovatux
2013-12-12Make line_of_sight return blocking node positionstujones11
2013-11-30Optimize table creationShadowNinja
2013-11-30Add minetest.swap_nodeNovatux
2013-11-25Fix line_of_sight (AGAIN)sapier
2013-11-15Pass a errfunc to lua_pcall to get a tracebackShadowNinja
2013-09-16Weather: Clean up getHeat/getHumidity somewhatkwolekr
2013-09-08Add minetest.get_gametime() API function, that returns the number of seconds ...Novatux
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl