Age | Commit message (Expand) | Author |
---|---|---|
2018-06-30 | Modernize lua read (part 2 & 3): C++ templating assurance (#7410) | Loïc Blot |
2018-06-06 | CSM/SSM: Add on_mods_loaded callback (#7411) | Loïc Blot |
2015-08-27 | Push error handler afresh each time lua_pcall is used | Kahrl |
2015-08-12 | SAPI: Track last executed mod and include in error messages | kwolekr |
2015-08-05 | Improve Script CPP API diagnostics | kwolekr |
2014-05-08 | Use "core" namespace internally | ShadowNinja |
2014-04-27 | Only push the Lua error handler once | ShadowNinja |
2014-03-15 | Remove lua_State parameter from LuaError::LuaError | ShadowNinja |
2014-03-15 | Revert "Make sure we get a stacktrace for as many lua errors as possible" | ShadowNinja |
2014-03-15 | Make sure we get a stacktrace for as many lua errors as possible | Sfan5 |
2013-12-18 | Handle LuaErrors in Lua -> C++ calls on LuaJIT | ShadowNinja |
2013-11-15 | Pass a errfunc to lua_pcall to get a traceback | ShadowNinja |
2013-08-14 | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl |