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path: root/src/script/cpp_api/s_node.cpp
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2015-10-04Add new ContentParamType2 "CPT2_DEGROTATE"est31
This might break some mods, but it is important for all uses of the param2 to be documented. This doesn't need a serialisation version or network protocol version change, as old clients will still work on new servers, and it is bearable to have new clients getting non rotated plants on old servers.
2015-08-27Push error handler afresh each time lua_pcall is usedKahrl
Fixes "double fault" / "error in error handling" messages (issue #1423) and instead shows a complete backtrace.
2015-08-05Improve Script CPP API diagnosticskwolekr
2015-05-19Replace instances of std::map<std::string, std::string> with StringMapkwolekr
Also, clean up surrounding code style Replace by-value parameter passing with const refs when possible Fix post-increment of iterators
2014-10-18Add meshnode drawtype.RealBadAngel
2014-10-07Fix object reference pushing functions when called from coroutinesShadowNinja
2014-10-02Add optional framed glasslike drawtypeBlockMen
2014-09-21Add firelike drawtypeTriBlade9
2014-04-27Only push the Lua error handler onceShadowNinja
2014-01-23Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacksShadowNinja
2013-11-15Pass a errfunc to lua_pcall to get a tracebackShadowNinja
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-07-27Weather supportproller
2013-07-13Leveled nodeboxproller
2013-05-25Move scriptapi to separate folder (by sapier)sapier
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)