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s_node.cpp
Age
Commit message (
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Author
2016-08-26
Make plantlike drawtype more fun
Auke Kok
2016-03-12
Nodebox: Allow nodeboxes to "connect"
Auke Kok
2015-10-04
Add new ContentParamType2 "CPT2_DEGROTATE"
est31
2015-08-27
Push error handler afresh each time lua_pcall is used
Kahrl
2015-08-05
Improve Script CPP API diagnostics
kwolekr
2015-05-19
Replace instances of std::map<std::string, std::string> with StringMap
kwolekr
2014-10-18
Add meshnode drawtype.
RealBadAngel
2014-10-07
Fix object reference pushing functions when called from coroutines
ShadowNinja
2014-10-02
Add optional framed glasslike drawtype
BlockMen
2014-09-21
Add firelike drawtype
TriBlade9
2014-04-27
Only push the Lua error handler once
ShadowNinja
2014-01-23
Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacks
ShadowNinja
2013-11-15
Pass a errfunc to lua_pcall to get a traceback
ShadowNinja
2013-08-14
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-07-27
Weather support
proller
2013-07-13
Leveled nodebox
proller
2013-05-25
Move scriptapi to separate folder (by sapier)
sapier