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path: root/src/script/cpp_api/s_base.h
AgeCommit message (Expand)Author
2017-08-16Cleanup various headers to reduce compilation times (#6255)Loïc Blot
2017-06-30Create a filesystem abstraction layer for CSM and only allow accessing files ...red-001
2017-06-19C++11 cleanup on constructors (#6000)Vincent Glize
2017-06-11Remove threads.h and replace its definitions with their C++11 equivalents (#5...ShadowNinja
2017-06-10C++11 patchset 6: forbid object copy using assigment/copy function deleters (...Loïc Blot
2017-06-06Use C++11 mutexes only (remove compat code) (#5922)Loïc Blot
2017-04-29[CSM] Add event on_place_node API lua (#5548)Vincent Glize
2017-03-13[CSM] Client side moddingLoic Blot
2016-12-24Make minetest abort on lua panicRogier
2016-03-07Add minetest.register_lbm() to run code on block load onlyest31
2016-01-23Fix C++11 compilabilityest31
2015-11-01Fix Lua scripting synchronizationkwolekr
2015-10-31Fix server crashing on Lua errorsShadowNinja
2015-08-27Push error handler afresh each time lua_pcall is usedKahrl
2015-08-27Use numeric indices and raw table access with LUA_REGISTRYINDEXKahrl
2015-08-23Clean up threadingShadowNinja
2015-08-12SAPI: Track last executed mod and include in error messageskwolekr
2015-08-05Improve Script CPP API diagnosticskwolekr
2015-07-02Fix code style from recent commits and add misc. optimizationskwolekr
2015-06-29Add Lua errors to error dialogrubenwardy
2015-05-16Add mod securityShadowNinja
2014-10-07Fix object reference pushing functions when called from coroutinesShadowNinja
2014-04-27Only push the Lua error handler onceShadowNinja
2013-11-15Pass a errfunc to lua_pcall to get a tracebackShadowNinja
2013-09-15Always use builtin JThread librarykwolekr
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-06-27Add LuaVoxelManipkwolekr
2013-05-25Move scriptapi to separate folder (by sapier)sapier