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Author
2022-12-24
Add callback on_mapblocks_changed
Jude Melton-Houghton
2022-12-15
Use a Lua error handler that calls tostring (#11913)
Jude Melton-Houghton
2022-11-28
Add `minetest.get_game_info` and allow reading `game.conf` (#12989)
Jude Melton-Houghton
2022-10-18
Check for falling `float` nodes in liquid transform (#12862)
Jude Melton-Houghton
2022-10-18
Implement vector and node conversion in Lua (#12609)
Jude Melton-Houghton
2022-09-26
Modify PUC Lua to wrap C++ exceptions (#12445)
Jude Melton-Houghton
2022-09-18
Allow getmetatable in CSM (#12776)
Jude Melton-Houghton
2022-09-16
Add paramtype2s for 4 horizontal rotations and 64 colors (#11431)
Wuzzy
2022-09-06
Code optimizations / refactor (#12704)
Herman Semenov
2022-08-02
Add `minetest.settings` to CSM API and allow CSMs to provide `settingtypes.tx...
AFCMS
2022-06-15
Fix entity related bugs
sfan5
2022-06-11
on_deactivate: distinguish removal and unloading (#11931)
Lars Müller
2022-05-29
Remove debug.get/setmetatable from security whitelist
stefan
2022-05-02
Async environment for mods to do concurrent tasks (#11131)
sfan5
2022-04-08
Spacing fixes
ShadowNinja
2022-03-29
Store vector metatable in registry
Jude Melton-Houghton
2022-03-29
Fix the documentation of InvRef:get_lists() and clean up code (#12150)
DS
2022-01-15
Minor improvements to Lua sandbox
sfan5
2022-01-06
Fix damage wraparound if very high damage (#11872)
Wuzzy
2021-12-18
Refactor trusted mod checking code
sfan5
2021-12-18
Remove setlocal and setupvalue from `debug` table whitelist
sfan5
2021-12-18
Restructure devtest's unittests and run them in CI (#11859)
sfan5
2021-11-26
Add Lua bitop library (#9847)
Lejo
2021-10-25
Fix item duplication if player dies during interact callback (alternative) (#...
sfan5
2021-10-01
Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)
Wuzzy
2021-09-19
Fix trivial typos
sfan5
2021-09-10
Clean up/improve some scriptapi error handling code
sfan5
2021-09-09
Dynamic_Add_Media v2 (#11550)
sfan5
2021-08-28
Async-related script cleanups
sfan5
2021-07-09
Add API for mods to hook liquid transformation events (#11405)
Warr1024
2021-06-20
Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)
sfence
2021-04-18
Isolate library tables between sandbox and insecure env
sfan5
2021-03-30
Degrotate support for mesh nodes (#7840)
Vitaliy
2021-01-31
Fix minetest.dig_node returning true when node isn't diggable (#10890)
rubenwardy
2021-01-29
Rework use_texture_alpha to provide three opaque/clip/blend modes
sfan5
2021-01-22
Remove dead code (#10845)
rubenwardy
2021-01-11
Implement on_rightclickplayer callback (#10775)
JDiaz
2021-01-02
Add on_deactivate callback for luaentities (#10723)
hecks
2020-12-24
Fix some minor code issues all over the place
sfan5
2020-10-25
Fix CSMs on arm64 (#10553)
luk3yx
2020-06-07
Fix Lua panic when error() message is not a string
Paul Ouellette
2020-05-27
Value copy / allocation optimizations mostly in server, SAO and serialize code
sfan5
2020-05-23
Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)
sorcerykid
2020-04-27
Expose collision information to LuaEntity on_step
sfan5
2020-04-27
script: Put getGuiEngine() inside a client-only #ifdef
sfan5
2020-04-11
Drop content_sao.{cpp,h}
Loic Blot
2020-04-11
Move PlayerSAO to dedicated files
Loic Blot
2020-04-11
Move serveractiveobject & unitsao
Loic Blot
2020-04-08
Work around LuaJIT issues on aarch64 (#9614)
sfan5
2020-04-08
Overall improvements to log messages (#9598)
sfan5
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