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path: root/src/script/cpp_api
AgeCommit message (Expand)Author
2022-12-24Add callback on_mapblocks_changedJude Melton-Houghton
2022-12-15Use a Lua error handler that calls tostring (#11913)Jude Melton-Houghton
2022-11-28Add `minetest.get_game_info` and allow reading `game.conf` (#12989)Jude Melton-Houghton
2022-10-18Check for falling `float` nodes in liquid transform (#12862)Jude Melton-Houghton
2022-10-18Implement vector and node conversion in Lua (#12609)Jude Melton-Houghton
2022-09-26Modify PUC Lua to wrap C++ exceptions (#12445)Jude Melton-Houghton
2022-09-18Allow getmetatable in CSM (#12776)Jude Melton-Houghton
2022-09-16Add paramtype2s for 4 horizontal rotations and 64 colors (#11431)Wuzzy
2022-09-06Code optimizations / refactor (#12704)Herman Semenov
2022-08-02Add `minetest.settings` to CSM API and allow CSMs to provide `settingtypes.tx...AFCMS
2022-06-15Fix entity related bugssfan5
2022-06-11on_deactivate: distinguish removal and unloading (#11931)Lars Müller
2022-05-29Remove debug.get/setmetatable from security whiteliststefan
2022-05-02Async environment for mods to do concurrent tasks (#11131)sfan5
2022-04-08Spacing fixesShadowNinja
2022-03-29Store vector metatable in registryJude Melton-Houghton
2022-03-29Fix the documentation of InvRef:get_lists() and clean up code (#12150)DS
2022-01-15Minor improvements to Lua sandboxsfan5
2022-01-06Fix damage wraparound if very high damage (#11872)Wuzzy
2021-12-18Refactor trusted mod checking codesfan5
2021-12-18Remove setlocal and setupvalue from `debug` table whitelistsfan5
2021-12-18Restructure devtest's unittests and run them in CI (#11859)sfan5
2021-11-26Add Lua bitop library (#9847)Lejo
2021-10-25Fix item duplication if player dies during interact callback (alternative) (#...sfan5
2021-10-01Split liquid_viscosity to liquid_viscosity and move_resistance (#10810)Wuzzy
2021-09-19Fix trivial typossfan5
2021-09-10Clean up/improve some scriptapi error handling codesfan5
2021-09-09Dynamic_Add_Media v2 (#11550)sfan5
2021-08-28Async-related script cleanupssfan5
2021-07-09Add API for mods to hook liquid transformation events (#11405)Warr1024
2021-06-20Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)sfence
2021-04-18Isolate library tables between sandbox and insecure envsfan5
2021-03-30Degrotate support for mesh nodes (#7840)Vitaliy
2021-01-31Fix minetest.dig_node returning true when node isn't diggable (#10890)rubenwardy
2021-01-29Rework use_texture_alpha to provide three opaque/clip/blend modessfan5
2021-01-22Remove dead code (#10845)rubenwardy
2021-01-11Implement on_rightclickplayer callback (#10775)JDiaz
2021-01-02Add on_deactivate callback for luaentities (#10723)hecks
2020-12-24Fix some minor code issues all over the placesfan5
2020-10-25Fix CSMs on arm64 (#10553)luk3yx
2020-06-07Fix Lua panic when error() message is not a stringPaul Ouellette
2020-05-27Value copy / allocation optimizations mostly in server, SAO and serialize codesfan5
2020-05-23Add on_authplayer callback and 'last_login' to on_joinplayer (#9574)sorcerykid
2020-04-27Expose collision information to LuaEntity on_stepsfan5
2020-04-27script: Put getGuiEngine() inside a client-only #ifdefsfan5
2020-04-11Drop content_sao.{cpp,h}Loic Blot
2020-04-11Move PlayerSAO to dedicated filesLoic Blot
2020-04-11Move serveractiveobject & unitsaoLoic Blot
2020-04-08Work around LuaJIT issues on aarch64 (#9614)sfan5
2020-04-08Overall improvements to log messages (#9598)sfan5