aboutsummaryrefslogtreecommitdiff
path: root/src/script/common
AgeCommit message (Expand)Author
2015-05-09Schematics: Add per-node force placement optionkwolekr
2015-05-08Fix missing Y component assignment in check_v3fkwolekr
2015-05-07Remove duplicate lua_getfield() in c_converter.cppKevin Ott
2015-05-06Fix error messages for type-checking Lua reading functionsShadowNinja
2015-04-19Add 'persistence' alias for Lua noiseparams and validate more vector parameterskwolekr
2015-04-16Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
2015-03-27Clean up and tweak build systemShadowNinja
2015-03-07Don't use luaL_checkstring to read node names, it's only for argumentsShadowNinja
2015-03-07For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins
2015-01-04Remove freezemelt (the remainder of proller nonsense)kwolekr
2014-12-27Redefine NodeResolver interface and replace with callback mechanismkwolekr
2014-12-10Move get_schematic and read_schematic to l_mapgen.cppkwolekr
2014-12-10Remove get_noiseparams function. read_noiseparams should be used from now onkwolekr
2014-12-07Add flags and lacunarity as new noise parameterskwolekr
2014-12-06Schematics: Fix minetest.place_schematic() when defined by a Lua tablekwolekr
2014-11-26Don't corrupt stepheight when setting other propertiesCiaran Gultnieks
2014-11-13Add option 'eased' to NoiseParamsSmallJoker
2014-11-12Add Generator Element Management frameworkkwolekr
2014-11-01Split up mapgen.cppkwolekr
2014-10-26Add NodeResolver and clean up node name -> content ID resolution systemkwolekr
2014-10-19Custom collision boxes node property.RealBadAngel
2014-10-18Add meshnode drawtype.RealBadAngel
2014-08-23Fix LuaJIT exception wrapperKahrl
2014-05-08Use "core" namespace internallyShadowNinja
2014-04-29Add proper lua api deprecated handlingsapier
2014-04-12Use integers instead of float valuesBlockMen
2014-03-15Remove lua_State parameter from LuaError::LuaErrorShadowNinja
2014-03-15Revert "Make sure we get a stacktrace for as many lua errors as possible"ShadowNinja
2014-03-15Make sure we get a stacktrace for as many lua errors as possibleSfan5
2014-03-08Update set_mapgen_params and set_gen_notify Lua API to use new flag formatkwolekr
2014-02-15Add minetest.set_noiseparam_defaults() Lua APIkwolekr
2014-02-09Define strlcpy on platforms that do not have itkwolekr
2014-02-09Add capability to read table flag fields from Lua APIkwolekr
2014-02-08Make flag strings clear specified flag with 'no' prefixkwolekr
2014-01-19Schematic: Read slice probability table from schematic descriptorskwolekr
2014-01-11Add maximum recursion depth to read_json_valueShadowNinja
2014-01-11Rename get_json_value to read_json_valueShadowNinja
2013-12-30Fix InventoryList reading orderShadowNinja
2013-12-18Don't throw a error when writing JSON failsShadowNinja
2013-12-18Add 'minetest.write_json'ShadowNinja
2013-12-18Handle LuaErrors in Lua -> C++ calls on LuaJITShadowNinja
2013-12-07Move script_run_callbacks to LuaShadowNinja
2013-12-03Shaders rework.RealBadAngel
2013-11-30Optimize table creationShadowNinja
2013-11-21Fix possible implicit conversion of NULL to std::stringkwolekr
2013-11-16fixed array limit check when reading Lua specialtiles tableMetaDucky
2013-11-15Pass a errfunc to lua_pcall to get a tracebackShadowNinja
2013-09-10Add offset to automatic_face_movement_dirPilzAdam
2013-09-02Add minetest.parse_json, engine.parse_jsonKahrl