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path: root/src/script/common/c_content.cpp
AgeCommit message (Expand)Author
2017-01-02Move TileAnimation code to seperate filesfan5
2016-11-28Limit light_source in the engine (#4814)juhdanad
2016-11-14Revert "Adding particle blend, glow and animation (#4705)"sfan5
2016-11-15Adding particle blend, glow and animation (#4705)Foghrye4
2016-10-05Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot
2016-10-05Make some maps unordered to improve performanceLoic Blot
2016-09-08Make getStackMax return the correct maximal stack sizeSmallJoker
2016-08-10Fixes for compiling with a newer (system) jsoncpp (#4429)Rogier-5
2016-03-12Allow nodes to specify which sides to connect to.Auke Kok
2016-03-12Nodebox: Allow nodeboxes to "connect"Auke Kok
2016-01-20Allow per-tiles culling.Auke Kok
2016-01-18Show infotext with description for item entitiesRealBadAngel
2016-01-07Liquids: Flow into and destroy 'floodable' nodesparamat
2015-12-29Revert "Add support for using arbitrary meshes as items"Sapier
2015-12-29Add support for using arbitrary meshes as itemsSapier
2015-12-21Fix lua object:get_properties() being brokenSapier
2015-12-20Fix missing popest31
2015-12-19Add support for limiting rotation of automatic face movement dir entitysSapier
2015-12-15Add option to give every object a nametagBlockMen
2015-11-07Add support for audio feedback if placing node failedBlockMen
2015-10-25Add option to disable backface culling for modelsBlockMen
2015-10-15Use warningstream for deprecated field messages and refactor log_deprecatedShadowNinja
2015-08-05Fix tiling issues for PLANTLIKE and FIRELIKE with FSAARealBadAngel
2015-07-16Fix relief mapping issuesRealBadAngel
2015-07-02Fix code style from recent commits and add misc. optimizationskwolekr
2015-05-28Add some missing getter functions to the lua APITeTpaAka
2015-05-16SAPI: Accept either ARGB8 table or ColorString to specify colorskwolekr
2015-04-19Add 'persistence' alias for Lua noiseparams and validate more vector parameterskwolekr
2015-03-07Don't use luaL_checkstring to read node names, it's only for argumentsShadowNinja
2015-01-04Remove freezemelt (the remainder of proller nonsense)kwolekr
2014-12-10Move get_schematic and read_schematic to l_mapgen.cppkwolekr
2014-12-10Remove get_noiseparams function. read_noiseparams should be used from now onkwolekr
2014-12-07Add flags and lacunarity as new noise parameterskwolekr
2014-12-06Schematics: Fix minetest.place_schematic() when defined by a Lua tablekwolekr
2014-11-26Don't corrupt stepheight when setting other propertiesCiaran Gultnieks
2014-11-13Add option 'eased' to NoiseParamsSmallJoker
2014-11-12Add Generator Element Management frameworkkwolekr
2014-11-01Split up mapgen.cppkwolekr
2014-10-19Custom collision boxes node property.RealBadAngel
2014-10-18Add meshnode drawtype.RealBadAngel
2014-05-08Use "core" namespace internallyShadowNinja
2014-03-15Remove lua_State parameter from LuaError::LuaErrorShadowNinja
2014-03-15Revert "Make sure we get a stacktrace for as many lua errors as possible"ShadowNinja
2014-03-15Make sure we get a stacktrace for as many lua errors as possibleSfan5
2014-03-08Update set_mapgen_params and set_gen_notify Lua API to use new flag formatkwolekr
2014-02-15Add minetest.set_noiseparam_defaults() Lua APIkwolekr
2014-02-09Define strlcpy on platforms that do not have itkwolekr
2014-02-09Add capability to read table flag fields from Lua APIkwolekr
2014-02-08Make flag strings clear specified flag with 'no' prefixkwolekr
2014-01-19Schematic: Read slice probability table from schematic descriptorskwolekr