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path: root/src/script/common/c_content.cpp
AgeCommit message (Expand)Author
2020-04-15Fix parsing JSON with large integers (#9674)sfan5
2020-04-14scriptapi: Some small optimizations to value pushing (#9669)sfan5
2020-04-11Improve waypoints and add image variant (#9480)Lars Müller
2020-04-11Move PlayerSAO to dedicated filesLoic Blot
2020-04-11Move serveractiveobject & unitsaoLoic Blot
2020-02-01Improve core.sound_play with ephemeral sounds and player exclusionsfan5
2020-01-22Remove unused weight property from objects (#9320)Wuzzy
2019-12-06Add z-index management to HUDPierre-Yves Rollo
2019-10-29Change some usages of "deprecated" to "obsolete" (#9062)random-geek
2019-09-22Punchwear (improved) (#8959)sfan5
2019-08-07Do not add group values of zero to group lists. (#8751)Beha
2019-07-30Move the clamping of hp/breath when their maximums change to read_object_prop...Beha
2019-03-07Abort when trying to set a not registered node (#7011)HybridDog
2019-02-10Consistent HP and damage types (#8167)SmallJoker
2019-01-06Fix various bugs (Anticheat, Lua helpers) (#8013)SmallJoker
2019-01-03Proselytize the network. Use IEEE F32 (#8030)SmallJoker
2018-08-16Raycast: export exact pointing location (#6304)Dániel Juhász
2018-03-29Optional alpha channel support for entitiesstujones11
2018-02-10Node definition manager refactor (#7016)Dániel Juhász
2018-02-04Make hud_get return aligment, offset and size. (#7006)lisacvuk
2018-01-20[CSM] Add basic HUD manipulation. (#6067)red-001
2018-01-03Connected Nodeboxes: Add `disconnected` boxesThomas--S
2017-12-04Zoom: Set zoom FOV per-player using a player object propertyparamat
2017-11-08Move files to subdirectories (#6599)Vitaliy
2017-11-06Player eye height: Make this a settable player object propertyparamat
2017-10-23Improvements/fixes for noise parameter input in advanced settingsMuhammad Rifqi Priyo Susanto
2017-10-15Real global textures (#6105)Vitaliy
2017-09-28Add static_save property to luaentites to not save them statically. (#5112)orwell96
2017-09-15Customizeable max breath for players (#6411)SmallJoker
2017-09-14Object properties: Add 'glow', disables light's effect if negativeRob Blanckaert
2017-09-11Implement client node dig predictionAuke Kok
2017-09-10Object properties: Fix loss of custom selectionboxSmallJoker
2017-08-30Zoom: Move enabling zoom to a new player object propertyparamat
2017-08-25Overlays for wield and inventory images (#6107)Dániel Juhász
2017-08-24Make entity selection and collision boxes independently settable (#6218)stujones11
2017-08-23Respect object property hp_max field for players (#6287)SmallJoker
2017-08-20Modernize source code: last part (#6285)Loïc Blot
2017-07-11Add 'plantlike_rooted' drawtypenumber Zero
2017-06-11Sound: Add pitch option (#5960)Rui
2017-06-04C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot
2017-05-21[CSM] Add function to get the definition of items (#5732)bigfoot547
2017-05-20Fix CSM crash (#5779)red-001
2017-05-03Sound API: Add fading soundsBrandon
2017-04-29[CSM] Add event on_place_node API lua (#5548)Vincent Glize
2017-04-21Soft node overlay (#5186)Dániel Juhász
2017-04-19Fix various copy instead of const ref reported by cppcheck (#5615)Loïc Blot
2017-04-08Hardware coloring for itemstacksDániel Juhász
2017-03-13Add `get_wielded_item`red-001
2017-02-22Fix wrong meta key in item meta on ItemStack constructionrubenwardy
2017-02-07Fix incompatibility of ItemStack.to_table() introduced by stack metarubenwardy