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hud_font_style
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c_content.cpp
Age
Commit message (
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Author
2020-04-15
Fix parsing JSON with large integers (#9674)
sfan5
2020-04-14
scriptapi: Some small optimizations to value pushing (#9669)
sfan5
2020-04-11
Improve waypoints and add image variant (#9480)
Lars Müller
2020-04-11
Move PlayerSAO to dedicated files
Loic Blot
2020-04-11
Move serveractiveobject & unitsao
Loic Blot
2020-02-01
Improve core.sound_play with ephemeral sounds and player exclusion
sfan5
2020-01-22
Remove unused weight property from objects (#9320)
Wuzzy
2019-12-06
Add z-index management to HUD
Pierre-Yves Rollo
2019-10-29
Change some usages of "deprecated" to "obsolete" (#9062)
random-geek
2019-09-22
Punchwear (improved) (#8959)
sfan5
2019-08-07
Do not add group values of zero to group lists. (#8751)
Beha
2019-07-30
Move the clamping of hp/breath when their maximums change to read_object_prop...
Beha
2019-03-07
Abort when trying to set a not registered node (#7011)
HybridDog
2019-02-10
Consistent HP and damage types (#8167)
SmallJoker
2019-01-06
Fix various bugs (Anticheat, Lua helpers) (#8013)
SmallJoker
2019-01-03
Proselytize the network. Use IEEE F32 (#8030)
SmallJoker
2018-08-16
Raycast: export exact pointing location (#6304)
Dániel Juhász
2018-03-29
Optional alpha channel support for entities
stujones11
2018-02-10
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-04
Make hud_get return aligment, offset and size. (#7006)
lisacvuk
2018-01-20
[CSM] Add basic HUD manipulation. (#6067)
red-001
2018-01-03
Connected Nodeboxes: Add `disconnected` boxes
Thomas--S
2017-12-04
Zoom: Set zoom FOV per-player using a player object property
paramat
2017-11-08
Move files to subdirectories (#6599)
Vitaliy
2017-11-06
Player eye height: Make this a settable player object property
paramat
2017-10-23
Improvements/fixes for noise parameter input in advanced settings
Muhammad Rifqi Priyo Susanto
2017-10-15
Real global textures (#6105)
Vitaliy
2017-09-28
Add static_save property to luaentites to not save them statically. (#5112)
orwell96
2017-09-15
Customizeable max breath for players (#6411)
SmallJoker
2017-09-14
Object properties: Add 'glow', disables light's effect if negative
Rob Blanckaert
2017-09-11
Implement client node dig prediction
Auke Kok
2017-09-10
Object properties: Fix loss of custom selectionbox
SmallJoker
2017-08-30
Zoom: Move enabling zoom to a new player object property
paramat
2017-08-25
Overlays for wield and inventory images (#6107)
Dániel Juhász
2017-08-24
Make entity selection and collision boxes independently settable (#6218)
stujones11
2017-08-23
Respect object property hp_max field for players (#6287)
SmallJoker
2017-08-20
Modernize source code: last part (#6285)
Loïc Blot
2017-07-11
Add 'plantlike_rooted' drawtype
number Zero
2017-06-11
Sound: Add pitch option (#5960)
Rui
2017-06-04
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-05-21
[CSM] Add function to get the definition of items (#5732)
bigfoot547
2017-05-20
Fix CSM crash (#5779)
red-001
2017-05-03
Sound API: Add fading sounds
Brandon
2017-04-29
[CSM] Add event on_place_node API lua (#5548)
Vincent Glize
2017-04-21
Soft node overlay (#5186)
Dániel Juhász
2017-04-19
Fix various copy instead of const ref reported by cppcheck (#5615)
Loïc Blot
2017-04-08
Hardware coloring for itemstacks
Dániel Juhász
2017-03-13
Add `get_wielded_item`
red-001
2017-02-22
Fix wrong meta key in item meta on ItemStack construction
rubenwardy
2017-02-07
Fix incompatibility of ItemStack.to_table() introduced by stack meta
rubenwardy
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