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path: root/src/script/common/c_content.cpp
AgeCommit message (Expand)Author
2019-02-10Consistent HP and damage types (#8167)SmallJoker
2019-01-06Fix various bugs (Anticheat, Lua helpers) (#8013)SmallJoker
2019-01-03Proselytize the network. Use IEEE F32 (#8030)SmallJoker
2018-08-16Raycast: export exact pointing location (#6304)Dániel Juhász
2018-03-29Optional alpha channel support for entitiesstujones11
2018-02-10Node definition manager refactor (#7016)Dániel Juhász
2018-02-04Make hud_get return aligment, offset and size. (#7006)lisacvuk
2018-01-20[CSM] Add basic HUD manipulation. (#6067)red-001
2018-01-03Connected Nodeboxes: Add `disconnected` boxesThomas--S
2017-12-04Zoom: Set zoom FOV per-player using a player object propertyparamat
2017-11-08Move files to subdirectories (#6599)Vitaliy
2017-11-06Player eye height: Make this a settable player object propertyparamat
2017-10-23Improvements/fixes for noise parameter input in advanced settingsMuhammad Rifqi Priyo Susanto
2017-10-15Real global textures (#6105)Vitaliy
2017-09-28Add static_save property to luaentites to not save them statically. (#5112)orwell96
2017-09-15Customizeable max breath for players (#6411)SmallJoker
2017-09-14Object properties: Add 'glow', disables light's effect if negativeRob Blanckaert
2017-09-11Implement client node dig predictionAuke Kok
2017-09-10Object properties: Fix loss of custom selectionboxSmallJoker
2017-08-30Zoom: Move enabling zoom to a new player object propertyparamat
2017-08-25Overlays for wield and inventory images (#6107)Dániel Juhász
2017-08-24Make entity selection and collision boxes independently settable (#6218)stujones11
2017-08-23Respect object property hp_max field for players (#6287)SmallJoker
2017-08-20Modernize source code: last part (#6285)Loïc Blot
2017-07-11Add 'plantlike_rooted' drawtypenumber Zero
2017-06-11Sound: Add pitch option (#5960)Rui
2017-06-04C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot
2017-05-21[CSM] Add function to get the definition of items (#5732)bigfoot547
2017-05-20Fix CSM crash (#5779)red-001
2017-05-03Sound API: Add fading soundsBrandon
2017-04-29[CSM] Add event on_place_node API lua (#5548)Vincent Glize
2017-04-21Soft node overlay (#5186)Dániel Juhász
2017-04-19Fix various copy instead of const ref reported by cppcheck (#5615)Loïc Blot
2017-04-08Hardware coloring for itemstacksDániel Juhász
2017-03-13Add `get_wielded_item`red-001
2017-02-22Fix wrong meta key in item meta on ItemStack constructionrubenwardy
2017-02-07Fix incompatibility of ItemStack.to_table() introduced by stack metarubenwardy
2017-02-04Add ItemStack key-value meta storagerubenwardy
2017-01-23Add hardware node coloring. Includes:Dániel Juhász
2017-01-18Add particle animation, glowsfan5
2017-01-02Add 2D sheet animation for nodessfan5
2017-01-02Move TileAnimation code to seperate filesfan5
2016-11-28Limit light_source in the engine (#4814)juhdanad
2016-11-14Revert "Adding particle blend, glow and animation (#4705)"sfan5
2016-11-15Adding particle blend, glow and animation (#4705)Foghrye4
2016-10-05Replace various std::map with UNORDERED_MAP + various cleanupsLoic Blot
2016-10-05Make some maps unordered to improve performanceLoic Blot
2016-09-08Make getStackMax return the correct maximal stack sizeSmallJoker
2016-08-10Fixes for compiling with a newer (system) jsoncpp (#4429)Rogier-5
2016-03-12Allow nodes to specify which sides to connect to.Auke Kok