Age | Commit message (Expand) | Author |
2012-02-02 | Fix some warnings on some compilers | Giuseppe Bilotta |
2012-01-22 | Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO... | Kahrl |
2012-01-12 | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl |
2011-12-28 | Add get_look_dir(), get_look_pitch() and get_look_yaw() for players | Perttu Ahola |
2011-12-02 | Move ServerRemotePlayer to a separate file | Perttu Ahola |
2011-12-02 | Make players be again visible from a long distance | Perttu Ahola |
2011-12-01 | Players are more like objects + related stuff | Perttu Ahola |
2011-12-01 | Player-is-SAO WIP | Perttu Ahola |
2011-11-29 | Proper player inventory and hp modification tracking and sending accordingly | Perttu Ahola |
2011-11-29 | CraftItem rework and Lua interface | Kahrl |
2011-11-29 | Player movement speed and node access distance checking | Perttu Ahola |
2011-11-29 | on_newplayer and on_respawnplayer callbacks | Perttu Ahola |
2011-11-29 | Clean mapnode.h and fix other files accordingly | Perttu Ahola |
2011-11-29 | GameDef compiles | Perttu Ahola |
2011-11-29 | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola |
2011-11-29 | Scripting WIP: dynamic object stuff | Perttu Ahola |
2011-11-29 | ServerRemotePlayer implements ServerActiveObject | Perttu Ahola |
2011-10-16 | Better player damage prevention when falling on unloaded blocks, not involvin... | Perttu Ahola |
2011-09-21 | Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and... | Kahrl |
2011-09-20 | fix a numerical problem, but tool is still jittery | Kahrl |
2011-09-19 | Added sprite extruder | Kahrl |
2011-09-07 | Display which tool the player is holding | JacobF |
2011-09-06 | Pause in unloaded territory instead of collide | JacobF |
2011-08-11 | Keep track of player item | Giuseppe Bilotta |
2011-08-11 | Refactor player's eye position coding | Giuseppe Bilotta |
2011-08-11 | Introduce Player::getLightPosition | Giuseppe Bilotta |
2011-08-08 | Respect base virtual functions' signatures | Giuseppe Bilotta |
2011-08-01 | Ladders implemented! | Mark Holmquist |
2011-07-30 | Fixed handling of inventory in creative mode (normal inventory is not trashed... | Perttu Ahola |
2011-05-29 | hopefully fixed the privilege problems | Perttu Ahola |
2011-05-29 | player passwords and privileges in world/auth.txt | Perttu Ahola |
2011-05-23 | Added 'shout' player privilege | Ciaran Gultnieks |
2011-05-20 | Passwords - password entry at main menu, stored and checked by server | Ciaran Gultnieks |
2011-05-16 | Privileges to/from string conversion functions standalone, not static members | Ciaran Gultnieks |
2011-05-16 | Improved server commands and added player permissions. | Ciaran Gultnieks |
2011-04-23 | Code refactoring; split half of main.cpp to game.cpp. | Perttu Ahola |
2011-04-21 | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola |
2011-04-11 | Fixed some problems with crafting and inventory | Perttu Ahola |
2011-02-21 | Temporary commit; lots of test code and stuff | Perttu Ahola |
2011-02-14 | fixed bug in sneaking | Perttu Ahola |
2011-02-14 | added sneaking/crouching and changelog | Perttu Ahola |
2011-02-08 | bug-fixin' | Perttu Ahola |
2011-02-06 | mapgen tweaking | Perttu Ahola |
2011-02-01 | This map generator is starting to look pretty good now... also, disabled load... | Perttu Ahola |
2011-01-28 | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola |
2011-01-15 | Players are left on server while server is running. No passwords yet. | Perttu Ahola |
2011-01-15 | tweaking around, including mapgen, player speed in water, settings | Perttu Ahola |
2010-12-22 | some work-in-progress | Perttu Ahola |
2010-12-19 | added dedicated server build without irrlicht | Perttu Ahola |
2010-11-30 | better water | Perttu Ahola |