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path: root/src/nodedef.cpp
AgeCommit message (Expand)Author
2018-11-28Move client-specific files to 'src/client' (#7902)Quentin Bazin
2018-05-20Fix missing ignore textures (#7326)you
2018-04-20Node resolver: Make error on fallback optional, disable for mapgen aliasesParamat
2018-02-10Node definition manager refactor (#7016)Dániel Juhász
2018-01-03Connected Nodeboxes: Add `disconnected` boxesThomas--S
2017-10-26Add missing? includeEsteban I. Ruiz Moreno
2017-10-15Real global textures (#6105)Vitaliy
2017-09-12Make INodeDefManager::getIds return a vector, not a setKahrl
2017-09-11Implement client node dig predictionAuke Kok
2017-08-29Pushing typo fix introduced in b7ee608e70f8e031e3e01c9672bedb16efa648b8Loic Blot
2017-08-29Bump minimal protocol version to 36 (#6319)SmallJoker
2017-08-20Modernize code: very last fixes (#6290)Loïc Blot
2017-08-19Code modernization: src/n*, src/o* (#6280)Loïc Blot
2017-08-18Optimize headers (part 2) (#6272)Loïc Blot
2017-07-26TileLayer: use shared_ptr for FrameSpec vector (#6171)Loïc Blot
2017-07-11Add 'plantlike_rooted' drawtypenumber Zero
2017-07-01Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'stujones11
2017-06-26Isolate irrlicht references and use a singleton (#6041)Loïc Blot
2017-06-18Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot
2017-06-11Fix the serialization error by ff73c7a (#5964)Rui
2017-06-11Sound: Add pitch option (#5960)Rui
2017-06-04C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot
2017-05-20Various code cleanup & little performance improvement on HTTP download (#5772)Loïc Blot
2017-05-19Fix alpha for liquid nodes (#5494)Dániel Juhász
2017-05-08Shaders: Remove unused water surface shaderparamat
2017-04-28Allow mesh and nodeboxes to wave like plants or leaves. (#3497)Auke Kok
2017-04-25Fix various points reported by cppcheck (#5656)Loïc Blot
2017-04-21Soft node overlay (#5186)Dániel Juhász
2017-04-13Only use palette if param_type2 is correctDániel Juhász
2017-04-08Hardware coloring for itemstacksDániel Juhász
2017-03-22Some performance optimizations (#5424)Loïc Blot
2017-03-19Update server min protocol version to v24 (#5411)Loïc Blot
2017-02-10Plantlike: Fix visual_scale being applied squaredparamat
2017-02-10Revert "Plantlike visual scale: Send sqrt(visual_scale) to old clients"Craig Robbins
2017-01-30Plantlike visual scale: Send sqrt(visual_scale) to old clientsparamat
2017-01-24Add smooth lighting for all nodesnumber Zero
2017-01-23Add hardware node coloring. Includes:Dániel Juhász
2017-01-18Add particle animation, glowsfan5
2017-01-09Environment & IGameDef code refactoring (#4985)Ner'zhul
2017-01-04Improve getPointedThing() (#4346)Dániel Juhász
2017-01-02Add 2D sheet animation for nodessfan5
2017-01-02Move TileAnimation code to seperate filesfan5
2016-11-28Limit light_source in the engine (#4814)juhdanad
2016-11-14Revert "Adding particle blend, glow and animation (#4705)"sfan5
2016-11-15Adding particle blend, glow and animation (#4705)Foghrye4
2016-10-08Speed up emerge thread by using unordered map in a few places. Looking at 25%...gregorycu
2016-10-08Textures: Ignore unknown node in override.txtSmallJoker
2016-09-08Add minetest.unregister_item and minetest.register_alias_forcepaly2
2016-08-26Make plantlike drawtype more funAuke Kok
2016-06-14Move unknown node message when applying texture overrides to infostream (#4218)Yutao Yuan