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nodedef.cpp
Age
Commit message (
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Author
2020-12-24
Fix some minor code issues all over the place
sfan5
2020-12-19
Cleanup shader generation code (#10663)
Vitaliy
2020-10-17
Remove all bump mapping and parallax occlusion related code.
Lars
2020-10-01
(se)SerializeString: Include max length in the name
SmallJoker
2020-08-12
Render nodeboxes with opaque material if possible (#10122)
sfan5
2020-08-04
Implement override.txt support for special tiles (#10140)
Hugues Ross
2020-07-10
Remove std::shared_ptr use in TileLayer (#10090)
sfan5
2020-06-01
Fix autoscale_mode segfault if tile doesn't have texture
sfan5
2020-05-20
Cache liquid alternative IDs (#8053)
Vitaliy
2020-05-19
Rework functionality of leveled nodes (#9852)
Wuzzy
2020-05-05
Allow ObjDefManager instances to be cloned
sfan5
2020-04-14
Refactor texture overrides and add new features (#9600)
Hugues Ross
2020-04-08
Overall improvements to log messages (#9598)
sfan5
2019-08-12
Clear old item groups when they are overridden. (#8753)
Beha
2019-05-25
override.txt: Fix crash due to CRLF endings (#8439)
David G
2019-03-27
Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)
Paramat
2019-01-03
Proselytize the network. Use IEEE F32 (#8030)
SmallJoker
2018-11-28
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-05-20
Fix missing ignore textures (#7326)
you
2018-04-20
Node resolver: Make error on fallback optional, disable for mapgen aliases
Paramat
2018-02-10
Node definition manager refactor (#7016)
Dániel Juhász
2018-01-03
Connected Nodeboxes: Add `disconnected` boxes
Thomas--S
2017-10-26
Add missing? include
Esteban I. Ruiz Moreno
2017-10-15
Real global textures (#6105)
Vitaliy
2017-09-12
Make INodeDefManager::getIds return a vector, not a set
Kahrl
2017-09-11
Implement client node dig prediction
Auke Kok
2017-08-29
Pushing typo fix introduced in b7ee608e70f8e031e3e01c9672bedb16efa648b8
Loic Blot
2017-08-29
Bump minimal protocol version to 36 (#6319)
SmallJoker
2017-08-20
Modernize code: very last fixes (#6290)
Loïc Blot
2017-08-19
Code modernization: src/n*, src/o* (#6280)
Loïc Blot
2017-08-18
Optimize headers (part 2) (#6272)
Loïc Blot
2017-07-26
TileLayer: use shared_ptr for FrameSpec vector (#6171)
Loïc Blot
2017-07-11
Add 'plantlike_rooted' drawtype
number Zero
2017-07-01
Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'
stujones11
2017-06-26
Isolate irrlicht references and use a singleton (#6041)
Loïc Blot
2017-06-18
Cpp11 patchset 11: continue working on constructor style migration (#6004)
Loïc Blot
2017-06-11
Fix the serialization error by ff73c7a (#5964)
Rui
2017-06-11
Sound: Add pitch option (#5960)
Rui
2017-06-04
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-05-20
Various code cleanup & little performance improvement on HTTP download (#5772)
Loïc Blot
2017-05-19
Fix alpha for liquid nodes (#5494)
Dániel Juhász
2017-05-08
Shaders: Remove unused water surface shader
paramat
2017-04-28
Allow mesh and nodeboxes to wave like plants or leaves. (#3497)
Auke Kok
2017-04-25
Fix various points reported by cppcheck (#5656)
Loïc Blot
2017-04-21
Soft node overlay (#5186)
Dániel Juhász
2017-04-13
Only use palette if param_type2 is correct
Dániel Juhász
2017-04-08
Hardware coloring for itemstacks
Dániel Juhász
2017-03-22
Some performance optimizations (#5424)
Loïc Blot
2017-03-19
Update server min protocol version to v24 (#5411)
Loïc Blot
2017-02-10
Plantlike: Fix visual_scale being applied squared
paramat
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