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path: root/src/nodedef.cpp
AgeCommit message (Expand)Author
2014-12-21Change TileSpec::frames to be std::vector not std::mapunknown
2014-12-12Use std::string::empty() instead of size() where applicableAnton
2014-12-12NodeResolver: Fix some comments and use const references for paramskwolekr
2014-12-11NodeResolver: Fix cancelNode and cancelNodeListkwolekr
2014-12-05Recalculate normals for mesh #0. Fix for issue #1902.RealBadAngel
2014-11-21Optimise functions from CNodeDefManager and VoxelManipulatorCraig Robbins
2014-11-19Fix wallmounted mesh rotationsShadowNinja
2014-10-29Add option to enable mesh caching, add wallmounted for meshes.RealBadAngel
2014-10-28Add NodeResolver documentationkwolekr
2014-10-26Add NodeResolver and clean up node name -> content ID resolution systemkwolekr
2014-10-21Recalculate normals for cached meshes.RealBadAngel
2014-10-20Fix some indentation in nodedef.cppKahrl
2014-10-20Fix memory leak caused by mesh nodes (and nodeboxes)Kahrl
2014-10-19Custom collision boxes node property.RealBadAngel
2014-10-18Add meshnode drawtype.RealBadAngel
2014-10-03Fix special tile backspace cullingkwolekr
2014-10-03Fix broken plantlike drawtype.RealBadAngel
2014-10-03Fix misc. style issueskwolekr
2014-10-03Clean up nodedef.cppkwolekr
2014-10-02Add optional framed glasslike drawtypeBlockMen
2014-09-21Add firelike drawtypeTriBlade9
2014-09-21Split settings into seperate source and header filesShadowNinja
2014-08-25Allow use all 6 faces for special tiles.RealBadAngel
2014-07-17Speedup mapblock_meshRealBadAngel
2014-07-06Fix errors/warnings reported by valgrindsfan5
2014-06-15Unite nodes shaders.RealBadAngel
2013-12-03Shaders rework.RealBadAngel
2013-11-29Cavegen: Respect is_ground_content MapNode setting; fix some code formatting ...kwolekr
2013-08-06Add support for different drowning damage and allow drowning in other nodetypesBlockMen
2013-08-02Leveled nodebox backward compatibilityproller
2013-07-27Weather supportproller
2013-07-20Bump protocol versionPilzAdam
2013-07-20Add liquid_range to nodedefPilzAdam
2013-07-14Change ContentFeatures array to a vectorKahrl
2013-07-13Leveled nodeboxproller
2013-07-02Remove texture atlas / AtlasPointer, rename getTextureRaw to getTextureKahrl
2013-06-19Add drowningPilzAdam
2013-04-24Add new drawtype GLASSLIKE_FRAMEDRealBadAngel
2013-04-23Add option to use texture alpha channelkwolekr
2013-04-05unkn own block -> unkn own nodekhonkhortisan
2013-03-30Fix MapgenV6::generateCaves possible division by 0 and misc. cosmetic fixeskwolekr
2013-03-30Optimize CNodeDefManager::getIdskwolekr
2013-03-23Move rightclickable to the proper placePilzAdam
2013-03-23Include backface_culling flag in serialization format for TileDefsJürgen Doser
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2013-02-19Disable placement prediction for nodes that use on_rightclickJeija
2013-02-10Disable backface culling for drawtype plantlike and only draw 2 faces instead...Jürgen Doser
2013-01-21The new mapgen, noise functions, et al.kwolekr
2012-12-02Fix tile MaterialType to make sense and make lava surface be shader'd lower l...Perttu Ahola