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AgeCommit message (Expand)Author
2017-04-04Client handlers: Remove useless stringstream usage in two handlers (#5510)Loïc Blot
2017-03-19Update server min protocol version to v24 (#5411)Loïc Blot
2017-03-16[CSM] Add minimap API modifiers (#5399)Loïc Blot
2017-03-13[CSM] Add enable_client_modding param (default: false)nerzhul
2017-03-13[CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)Loïc Blot
2017-03-13[CSM] Add method that display chat to client-sided lua. (#5089) (#5091)red-001
2017-03-13[CSM] Client side moddingLoic Blot
2017-02-10Plantlike: Fix visual_scale being applied squaredparamat
2017-02-10Revert "Plantlike visual scale: Send sqrt(visual_scale) to old clients"Craig Robbins
2017-01-30Plantlike visual scale: Send sqrt(visual_scale) to old clientsparamat
2017-01-24Wrap to positive degree values (#5106)raymoo
2017-01-23Add hardware node coloring. Includes:Dániel Juhász
2017-01-18Add particle animation, glowsfan5
2017-01-17Remove client-side chat prediction. (#5055)red-001
2017-01-11Cleanup some header inclusions to improve compilation timesLoic Blot
2017-01-02Move TileAnimation code to seperate filesfan5
2017-01-01Fix non reverted change on TOSERVER_BREATH compatLoic Blot
2017-01-01Breath cheat fix: server sideLoic Blot
2016-12-29Fix interact range check (thanks to @lhofhansl)sfan5
2016-12-29Use the outgoing split sequence number for every outgoing packet (#4864)Rogier-5
2016-12-26Various anticheat improvementssfan5
2016-12-11Fix computation of viewing range (in blocks) sent to server (#4882)Rogier-5
2016-12-03Optimize block sent: Fix rendering issueLars Hofhansl
2016-11-30Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl
2016-11-26Wieldhand: Allow overriding the handTeTpaAka
2016-11-14Revert "Adding particle blend, glow and animation (#4705)"sfan5
2016-11-15Adding particle blend, glow and animation (#4705)Foghrye4
2016-11-12Add control information to player interacts (#4685)raymoo
2016-10-30Fix overloading problems mentioned by clangLoic Blot
2016-10-30PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul
2016-10-13Attached particle spawnersraymoo
2016-10-08More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)Loic Blot
2016-10-08Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot
2016-10-08Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot
2016-10-06use unordered containers where possible (patch 4 on X)Loic Blot
2016-10-06Use more unordered_maps to improve performance in c++11 buildsLoic Blot
2016-10-05Chat: new settings to prevent spamLoic Blot
2016-08-26Make plantlike drawtype more funAuke Kok
2016-06-03Sapier's fix for the RESEND RELIABLE problem (#4170)Robert Kiraly
2016-05-28Particles: Add option to remove particles on collisionAuke Kok
2016-05-22Tolerate packet reordering in the early init processest31
2016-03-29Fix small formatting issue in SRP debug outputsfan5
2016-03-19Clean up StrfndShadowNinja
2016-03-15Add option to not send pre v25 init packetest31
2016-03-15Much better API for auth.{cpp, h}est31
2016-03-14Fix player teleportation bug whilst sneakingHybridDog
2016-03-12Nodebox: Allow nodeboxes to "connect"Auke Kok
2016-02-23GOTBLOCKS & DELETEBLOCKS: test packet size only oncenerzhul
2016-01-23Backface culling: Ignore setting in tiledef from old servers.Auke Kok
2016-01-09Cache disable_anticheat and check it for "interacted_too_far"ASL97