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2020-04-25Add server side translations capability (#9733)EvidenceB Kidscode
* Add server side translations capability
2020-04-20Improve protocol-level receiving code (#9617)sfan5
2020-04-18serverpackethandler: Reduce pkt->getPeerId() invocations and more (#9689)HybridDog
2020-04-13Add scroll_container formspec element (redo) (#9101)DS
New formspec elements: - `scroll_container[<X>,<Y>;<W>,<H>;<scrollbar name>;<orientation>;<scroll factor>]` - `scroll_container_end[]` Other elements can be embedded in this element. Scrollbar must be placed manually.
2020-04-11Move PlayerSAO to dedicated filesLoic Blot
2020-04-10Drop genericobject.{cpp,h} (#9629)Loïc Blot
* Drop genericobject.{cpp,h} This file is not for generic object but for ActiveObject message passing. Put ownership of the various commands to the right objects and cleanup the related code. * Protect ServerActiveObject::m_messages_out * typo fix
2020-04-08Overall improvements to log messages (#9598)sfan5
Hide some unnecessarily verbose ones behind --trace or disable them entirely. Remove duplicate ones. Improve their contents in some places.
2020-04-08Miscellaneous networking improvements (#9611)sfan5
fixes #2862
2020-03-26Connection: Fix deadlock in debug mode (#9550)SmallJoker
2020-03-20Add comments for translators (#9510)Wuzzy
* Add translator comments for "special" strings * Add translator comments for some "tricky" strings
2020-03-08Workaround for get_player_informationSmallJoker
'-1' as value is handled as an error. If there are no RTT updates upon fast connect, set_player_information returned nil.
2020-03-05Fix memory leak in protocol 38 set_skysfan5
2020-03-05Fixes around ServerActiveObject on_punch handlingsfan5
2020-03-05set_sky improvements, set_sun, set_moon and set_starsJordach
2020-02-26Allow texture modifiers in hotbar textures. (#9271)Warr1024
2020-02-01Improve core.sound_play with ephemeral sounds and player exclusionsfan5
2020-01-16Make clipping of formspec elements more consistent (#9262)Hugues Ross
2019-12-08Formspec: make bgcolor element less confusing and allow setting fullscreen ↵DS
color (#8996)
2019-12-06Add z-index management to HUDPierre-Yves Rollo
2019-11-19Rework packet receiving in ServerThreadsfan5
Notably it tries to receive all queued packets between server steps, not just one.
2019-11-10Call on_secondary_use when object is right-clickedsfan5
2019-11-07Formspec: draw order and clipping for all elements (#8740)DS
2019-09-23Fix broken buildsfan5
The variable name changed but this didn't cause merge conflicts, so it wasn't caught before.
2019-09-22Punchwear (improved) (#8959)sfan5
2019-09-21Wieldhand: Specify which ItemStack to use (#8961)SmallJoker
Makes 'get_wield_item' to return the "main" ItemStack
2019-09-19Add support for per-player FOV overrides and multipliersAnand S
2019-09-19Remove incorrect MutexAutoLocksfan5
The line declared a variable "m_con" instead of locking m_con. getClient() doesn't need this anyway, so remove it.
2019-09-14Built-in formspecs: Force version 1SmallJoker
2019-09-14Send ActiveObjects once right after Init2ANAND
2019-09-14Formspecs: Introduce formspec_version to modsSmallJoker
2019-09-14Load CSM environment after the restrictions are knownSmallJoker
Safety-guards for CSM callbacks to abort on a bad implementation Only run callbacks when the mods are loaded (and with it: builtin) Duplication checks inside constructors
2019-09-09Send cumulated inventory changes only each step (#8856)SmallJoker
Applies to player and detached inventories
2019-08-24Inventory: Send dirty lists where appropriate (#8742)SmallJoker
This change reduces the amount of sent data towards clients. Inventory lists that are already known to the player are skipped, saving quite some data over time. Raises protocol version to 38 to ensure correct backwards-compatible code.
2019-08-16Remove unused function in ReliablePacketBuffersfan5
2019-08-16Minor refactor of IncomingSplitBuffersfan5
2019-08-16Drop m_list_size from ReliablePacketBuffersfan5
It's not required and, worse, can lead to bugs.
2019-08-15network: Stricter handling of split packetssfan5
2019-08-15network: Fix crash in ReliablePacketBuffer on mismatching packetssfan5
In the error condition the exception would be thrown before m_list_size is decremented, causing a nullptr dereference in e.g. popFirst().
2019-08-13Better F6 profiler (#8750)SmallJoker
Update the profiler names to make more sense of what they actually represent Move the profiler code from header to its source file Use monospace font to align lines Format the statistics line to align better with surrounding values Refresh the profiler each 3 seconds (roughly)
2019-08-10Merge pull request #8776 from osjc/FixGetNodeJozef Behran
Finish getNode cleanup
2019-08-10Implement adding velocity to player from Luasfan5
The intended usecase is knockback, but there's potential for more.
2019-08-07Client::Interact: Use InteractAction enum instead of numeric constantsANAND
This replaces the magic numbers used as interaction modes both client-side and server-side, primarily for the sake of ease-of-readability.
2019-08-07Unify wield item handling (#8677)SmallJoker
This moves the wield item functions to Player and the tool utils for range calculation Also 'local_inventory' was removed due to redundancy in Client
2019-08-04Fix binary-string confusion in client network codesfan5
2019-06-09Damage: Play no damage sound when immortal (#8350)SmallJoker
Add isImmortal server-side for proper enable_damage handling Rework log messages
2019-04-14Various network performance improvements (#8125)Jozef Behran
* Optimize packet construction functions Some of the functions that construct packets in connection.cpp are using a const reference to get the raw packet data to package and others use a value passed parameter to do that. The ones that use the value passed parameter suffer from performance hit as the rather bulky packet data gets a temporary copy when the parameter is passed before it lands at its final destination inside the newly constructed packet. The unnecessary temporary copy hurts quite badly as the underlying class (SharedBuffer) actually allocates the space for the data in the heap. Fix the performance hit by converting all of these value passed parameters to const references. I believe that this is what the author of the relevant code actually intended to do as there is a couple of packet construction helper functions that already use a const reference to get the raw data. * Optimize packet sender thread class Most of the data sending methods of the packet sender thread class use a value passed parameter for the packet data to be sent. This causes the rather bulky data to be allocated on the heap and copied, slowing the packet sending down. Convert these parameters to const references to avoid the performance hit. * Optimize packet receiver thread class The packet receiver and processor thread class has many methods (mostly packet handlers) that receive the packed data by value. This causes a performance hit that is actually worse than the one caused by the packet sender methods because the packet is first handed to the processPacket method which looks at the packet type stored in the header and then delegates the actual handling to one of the handlers. Both, processPacket and all the handlers get the packet data by value, leading to at least two unnecessary copies of the data (with malloc and all the slow bells and whistles of bulky classes). As there already is a few methods that use a const reference parameter for the packet data, convert all this value passed packets to const references.
2019-03-14LINT fixes since recent tooling updateLoïc Blot
2019-03-10Fix serialization of std::time_t by casting to u64 first (#8353)rubenwardy
Fixes #8332
2019-03-07Optimize interaction distance checker (#8193)Jozef Behran
The "what" parameter is being passed by value, most likely by accident as the type is "const std::string". Convert it to a reference by adding the missing "&".
2019-03-07Fix detach inventory serialisation (#8331)rubenwardy