| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2021-10-31 | Fix number of tool uses being off by 1..32767 (#11110) | Wuzzy | |
| 2021-10-25 | Fix item duplication if player dies during interact callback (alternative) ↵ | sfan5 | |
| (#11662) | |||
| 2021-10-12 | Remove broken timeout behaviour | sfan5 | |
| Code that relies on `resend_count` was added in 7ea4a03 and 247a1eb, but never worked. This was fixed in #11607 which caused the problem to surface. Hence undo the first commit entirely and change the logic of the second. | |||
| 2021-10-12 | Fix player HP desync between client and server | savilli | |
| 2021-09-27 | Various code improvements | SmallJoker | |
| * Camera: Fix division by 0 after view bobbing * Remove ignored constness * Connection: Improve window size range limits | |||
| 2021-09-19 | Fix trivial typos | sfan5 | |
| 2021-09-17 | Shave off buffer copies in networking code (#11607) | sfan5 | |
| 2021-09-12 | Fix broken handling of NodemetaChanged packets | sfan5 | |
| fixes #11610 | |||
| 2021-09-11 | Make sure relevant std::stringstreams are set to binary | sfan5 | |
| 2021-09-09 | Dynamic_Add_Media v2 (#11550) | sfan5 | |
| 2021-08-28 | Remove redundant on_dieplayer calls | savilli | |
| 2021-08-27 | Joystick sensitivity for player movement (#11262) | NeroBurner | |
| This commit deprecates the forward, backward, left, and right binary inputs currently used for player movement in the PlayerControl struct. In their place, it adds the movement_speed and movement_direction values, which represents the player movement is a polar coordinate system. movement_speed is a scalar from 0.0 to 1.0. movement_direction is an angle from 0 to +-Pi: FWD 0 _ LFT / \ RGT -Pi/2 | | +Pi/2 \_/ +-Pi BCK Boolean movement bits will still be set for server telegrams and Lua script invocations to provide full backward compatibility. When generating these values from an analog input, a direction is considered active when it is 22.5 degrees away from either orthogonal axis. Co-authored-by: Markus Koch <markus@notsyncing.net> Co-authored-by: sfan5 <sfan5@live.de> | |||
| 2021-08-21 | HUD: Reject and warn on invalid stat types (#11548) | SmallJoker | |
| This comes into play on older servers which do not know the "stat" type. Warnings are only logged once to avoid spam within globalstep callbacks | |||
| 2021-07-27 | Add bold, italic and monospace font styling for HUD text elements (#11478) | sfan5 | |
| Co-authored-by: Elias Fleckenstein <eliasfleckenstein@web.de> | |||
| 2021-06-24 | Require 'basic_debug' priv to view gameplay-relevant debug info, require ↵ | Wuzzy | |
| 'debug' priv to view wireframe (#9315) Fixes #7245. | |||
| 2021-03-30 | Block & report player self-interaction (#11137) | Lars Müller | |
| 2021-03-19 | Check for duplicate login in TOSERVER_INIT handler (#11017) | Elias Fleckenstein | |
| i.e. checks for duplicate logins before sending all media data to the client. | |||
| 2021-03-07 | Protect dropping from far node inventories | SmallJoker | |
| Also changes if/if to switch/case | |||
| 2021-03-07 | Protect per-player detached inventory actions | SmallJoker | |
| 2021-03-06 | Clean up ClientEvent hudadd/hudchange internals | sfan5 | |
| 2021-02-26 | Fix hud_change and hud_remove after hud_add (#10997) | savilli | |
| 2021-02-15 | Server-side authority for attached players (#10952) | SmallJoker | |
| The server must have authority about attachments. This commit ignores any player movement packets as long they're attached. | |||
| 2021-02-02 | Encode high codepoints as surrogates to safely transport wchar_t over network | sfan5 | |
| fixes #7643 | |||
| 2021-02-02 | Drop wide/narrow conversion functions | sfan5 | |
| The only valid usecase for these is interfacing with OS APIs that want a locale/OS-specific multibyte encoding. But they weren't used for that anywhere, instead UTF-8 is pretty much assumed when it comes to that. Since these are only a potential source of bugs and do not fulfil their purpose at all, drop them entirely. | |||
| 2021-02-02 | Server GotBlocks(): Lock clients to avoid multithreading issues | SmallJoker | |
| 2021-01-31 | Cache client IP in RemoteClient so it can always be retrieved (#10887) | sfan5 | |
| specifically: after the peer has already disappeared | |||
| 2021-01-22 | Remove dead code (#10845) | rubenwardy | |
| 2020-12-24 | Fix some minor code issues all over the place | sfan5 | |
| 2020-12-18 | Documentation for highest formspec_version[] and changelog (#10592) | DS | |
| 2020-11-12 | serverpackethandler: Minor log message fixes | sfan5 | |
| closes #10434 | |||
| 2020-11-09 | Fix object interaction distance not being checked (#10547) | rubenwardy | |
| 2020-11-02 | Block attempts to connect to the client (#10589) | red-001 | |
| A Minetest peer initiates a connection by sending a packet with an invalid peer_id, for whatever reason the code for doing this ran on both the client and the server meaning you could connect to a client if you knew what the address:port tuple it was listening on. | |||
| 2020-10-05 | Remove unused functions reported by cppcheck (#10463) | SmallJoker | |
| Run unused functions reported by cppcheck This change removes a few (but not all) unused functions. Some unused helper functions were not removed due to their complexity and potential of future use. | |||
| 2020-10-04 | Minimap as HUD element with API control | Pierre-Yves Rollo | |
| Features: * Define Minimap available modes (surface/radar, scale) from Lua, using player:set_minimap_modes() * New HUD elements for displaying minimap with custom size and placing * New minimap mode for displaying a texture instead of the map | |||
| 2020-10-01 | (se)SerializeString: Include max length in the name | SmallJoker | |
| This commit clarifies the maximal length of the serialized strings. It will avoid accidental use of serializeString() when a larger string can be expected. Removes unused Wide String serialization functions | |||
| 2020-09-07 | Inventory: Protect Craft and Drop actions (#10353) | SmallJoker | |
| Change dangerous pointer to unique_ptr for automated deletion. | |||
| 2020-09-04 | Prevent interacting with items out of the hotbar (#10359) | Lejo | |
| 2020-09-01 | [2] Code cleanup in serverpackethandler (#9349) | HybridDog | |
| * Code cleanup in serverpackethandler * do not define p_under unless a node is pointed * use switch-case and reduce indentation | |||
| 2020-08-29 | Prevent players accessing inventories of other players (#10341) | Lars Müller | |
| 2020-08-23 | Complete Haiku platform support. (#10311) | David CARLIER | |
| Fixing linkage/libraries missing issue. Implements missing platform specifics. | |||
| 2020-08-15 | Allow binding dig, place actions to keys; remove LMB/RMB hardcoding | ANAND | |
| Co-authored-by: Sam Caulfield <sam@samcaulfield.com> | |||
| 2020-07-29 | Add PUT and DELETE request + specific method value to HTTP API (#9909) | Lejo | |
| 2020-07-23 | Replace std::list<session_t> in networking code (#10215) | sfan5 | |
| 2020-07-12 | Add reconnect button on error: Too many players (#9405) | Lejo | |
| 2020-07-10 | Formspec: Make dropdowns optionally return event based on index, not value ↵ | v-rob | |
| (#9496) | |||
| 2020-06-13 | Exposing the zoom key to Lua API (#9903) | Lars Müller | |
| Co-authored-by: Raul Ferriz <raul.ferriz@gmail.com> | |||
| 2020-06-13 | Server pushing media at runtime (#9961) | sfan5 | |
| 2020-05-23 | Implement spawning particles with node texture appearance | sfan5 | |
| 2020-05-23 | Add on_authplayer callback and 'last_login' to on_joinplayer (#9574) | sorcerykid | |
| Replace on_auth_fail callback with more versatile on_authplayer Better clarify account login process in Lua API documentation Change initial timestamp for newly registered accounts to -1 | |||
| 2020-05-22 | Cleanup of particle & particlespawner structures and code (#9893) | sfan5 | |
