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path: root/src/network/packethandlers/server.cpp
AgeCommit message (Expand)Author
2015-03-16Rename packethandler/{client,server}.cpp to {client,server}packethandler.cppLoic Blot
2015-03-16If player is dead, permit it to respawn, even if damages are not enabledLoic Blot
2015-03-13Replace NetworkPacket pointers to referencesLoic Blot
2015-03-13Prepare Protocol v25 init & authentication.Loic Blot
2015-03-13Rename some packet and handlers to <packet>_Legacy name for compat layer betw...Loic Blot
2015-03-13Use the new Player::isDead function when it's the caseLoic Blot
2015-03-12handleCommand_Breath mustn't update breath is player is dead. A dead player d...Loic Blot
2015-03-12Don't handle PlayerPos packet coming from client if player is deadLoic Blot
2015-03-05Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache...Loic Blot
2015-03-04ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for...Loic Blot
2015-03-04We always know playerSAO when calling SendInventory. Using it instead of sear...Loic Blot
2015-03-04Send Position packet on event, don't check it at each AsyncRunStep.Loic Blot
2015-03-04Send Inventory packet on event, don't check it at each AsyncRunStep.Loic Blot
2015-03-03Send Breath packet on event, don't check it at each AsyncRunStepLoic Blot
2015-03-03Send Player HP when setHP (or a setHP caller) is called instead of looping an...Loic Blot
2015-02-23Fix wrapDegrees family of functionsCraig Robbins
2015-02-21Move sha1.hpp and base64.hpp to util/Loic Blot
2015-02-16[Patch 2/4] Network rework: packet writing, sending and cleanupsLoic Blot