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path: root/src/mg_decoration.cpp
AgeCommit message (Expand)Author
2017-08-20Modernize code: very last fixes (#6290)Loïc Blot
2017-07-26VoxelManip cleanups (const ref, const move) + function removal (#6169)Loïc Blot
2017-07-11Biomes/decorations/ores: Make relative to 'water_level' settingparamat
2017-06-18Cpp11 patchset 11: continue working on constructor style migration (#6004)Loïc Blot
2017-06-04C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot
2017-05-26Mapgen files: Update and correct copyright creditsparamat
2017-05-06Clean up numeric.h and split FacePositionCache from itShadowNinja
2016-12-07Simple deco: Allow setting param2 value on placementAuke Kok
2016-09-14Decorations: Generalise 'spawn by' to be used by all decoration typesparamat
2016-08-10Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers ...Ner'zhul
2016-08-05Decorations: Fix decoration height check errorsparamat
2016-03-04Decoration API: Allow force_placement of simple decorationsparamat
2015-11-14Decoration API: Fix missing low density decorationsparamat
2015-11-09Convert usages of PseudoRandom to PcgRandom for ore and deco placementkwolekr
2015-11-05Schematics: Add core.place_schematic_on_vmanip APIkwolekr
2015-10-23Decoration API: Add flag for placement on liquid surfaceparamat
2015-09-26Decorations: Remove error message 'chunksize not divisable by sidelen'paramat
2015-08-23Clean up threadingShadowNinja
2015-07-08Biome API decorations: 'spawnby' searches a 3D neighbourhoodparamat
2015-06-15Biome API: Enable biome generation to lower world limitparamat
2015-05-07NodeResolver: Remove NodeResolveMethodkwolekr
2015-04-29Fix MSVC compatibilitykwolekr
2015-04-23DecoSchematic: Fix missing trees in rough terrainparamat
2015-04-17Schematics: Remove referenced schematics from Decorations on clearkwolekr
2015-04-16Schematics: Refactor NodeResolver and add NodeResolveMethodkwolekr
2015-03-31GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr
2015-03-15mg_decoration: Raise highest allowed deco top to max edge of voxelmanipparamat
2015-03-06Biome API: Enable decorations placed on waterparamat
2015-01-05Shorten ManualMapVoxelManipulator to MMVManipkwolekr
2015-01-04Add minetest.generate_ores() and minetest.generate_decorations()kwolekr
2014-12-30Replace instances of height_min/height_max with y_min/y_max to remove ambiguitykwolekr
2014-12-28Decoration: Add height_min and height_max parameterskwolekr
2014-12-27Redefine NodeResolver interface and replace with callback mechanismkwolekr
2014-12-12Use std::string::empty() instead of size() where applicableAnton
2014-12-12Add minetest.clear_registered_decorations() and clear_registered_ores()kwolekr
2014-12-10Remove get_noiseparams function. read_noiseparams should be used from now onkwolekr
2014-12-06Rewrite generate notification mechanismkwolekr
2014-11-12Add Generator Element Management frameworkkwolekr
2014-11-01Split up mapgen.cppkwolekr