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find_nodes_in_area
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hud_font_style
itemmeta_restrictions
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wield_animation
lizzy's patches for luanti
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mesh.h
Age
Commit message (
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Author
2017-12-04
Use Irrlicht's mesh cache for animated meshes.
Lars Hofhansl
2017-08-17
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-06-01
Do not shade inventory items with textures (#5869)
Dániel Juhász
2017-04-22
Fix a memory leak (#5636)
Dániel Juhász
2017-04-21
Soft node overlay (#5186)
Dániel Juhász
2017-01-23
Add hardware node coloring. Includes:
Dániel Juhász
2016-11-12
Halo: Highlight selected face
RealBadAngel
2016-02-11
Use single box for halo mesh
RealBadAngel
2016-02-08
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2015-07-21
Add wielded (and CAOs) shader
RealBadAngel
2014-11-23
Port createForsythOptimizedMesh from Irrlicht 1.8
RealBadAngel
2014-11-08
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-10-18
Add meshnode drawtype.
RealBadAngel
2013-07-03
Move generateTextureFromMesh to TextureSource to fix a texture leak
Kahrl
2013-02-24
Update Copyright Years
Sfan5
2013-02-24
Change Minetest-c55 to Minetest
PilzAdam
2012-06-17
Optimize headers
Perttu Ahola
2012-06-05
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-01-12
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2011-12-03
inventorycube: use all three specified textures; also moved mesh creation / m...
Kahrl