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AgeCommit message (Expand)Author
2018-11-28Move client-specific files to 'src/client' (#7902)Quentin Bazin
2017-12-04Use Irrlicht's mesh cache for animated meshes.Lars Hofhansl
2017-08-18Modernize various files (src/m*) (#6267)Loïc Blot
2017-06-01Do not shade inventory items with textures (#5869)Dániel Juhász
2017-04-22Fix a memory leak (#5636)Dániel Juhász
2017-04-21Fix various performance issues reported by cppcheck + code style (CI) (#5635)Loïc Blot
2017-04-21Soft node overlay (#5186)Dániel Juhász
2017-02-07Face shading: Add shade factor commentsparamat
2017-02-05Improve mesh shading (#5172)numberZero
2017-01-23Add hardware node coloring. Includes:Dániel Juhász
2017-01-13Meshes: Make object mesh face shading consistentparamat
2016-11-12Halo: Highlight selected faceRealBadAngel
2016-02-11v2d & aabbox3d<f32> & sky cleanupsnerzhul
2016-02-11Use single box for halo meshRealBadAngel
2016-02-08Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel
2016-01-15Make all mesh manipulators in mesh.cpp work with any vertex typeKahrl
2015-08-25Change i++ to ++iDavid Jones
2015-07-21Add wielded (and CAOs) shaderRealBadAngel
2015-06-14Automated whitespace error fix for last commitest31
2015-06-14Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel
2014-11-23Port createForsythOptimizedMesh from Irrlicht 1.8RealBadAngel
2014-11-08Implement WieldMeshSceneNode which improves wield mesh renderingKahrl
2014-10-18Add meshnode drawtype.RealBadAngel
2013-11-03Fix invalid usage of texture->getSize() where actually texture->getOriginalSi...sapier
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-07-06Fix possible NULL dereference in createExtrudedMeshKahrl
2013-07-03Move generateTextureFromMesh to TextureSource to fix a texture leakKahrl
2013-05-12Fix double free in createExtrudedMesh, reported by ptitSebKahrl
2013-04-09fix various memory leakssapier
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2012-12-06fix screen flickering black when rendering to textureJürgen Doser
2012-11-25Revert "Don't leak textures all over the place"Perttu Ahola
2012-11-02Don't leak textures all over the placeKahrl
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2012-02-24mesh: warn only once about render-to-target not being supportedJonathan Neuschäfer
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ...Kahrl
2011-12-03inventorycube: use all three specified textures; also moved mesh creation / m...Kahrl