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mesh.cpp
Age
Commit message (
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Author
2018-11-28
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2017-12-04
Use Irrlicht's mesh cache for animated meshes.
Lars Hofhansl
2017-08-18
Modernize various files (src/m*) (#6267)
Loïc Blot
2017-06-01
Do not shade inventory items with textures (#5869)
Dániel Juhász
2017-04-22
Fix a memory leak (#5636)
Dániel Juhász
2017-04-21
Fix various performance issues reported by cppcheck + code style (CI) (#5635)
Loïc Blot
2017-04-21
Soft node overlay (#5186)
Dániel Juhász
2017-02-07
Face shading: Add shade factor comments
paramat
2017-02-05
Improve mesh shading (#5172)
numberZero
2017-01-23
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-13
Meshes: Make object mesh face shading consistent
paramat
2016-11-12
Halo: Highlight selected face
RealBadAngel
2016-02-11
v2d & aabbox3d<f32> & sky cleanups
nerzhul
2016-02-11
Use single box for halo mesh
RealBadAngel
2016-02-08
Cleanup selection mesh code, add shaders for halo and selection boxes
RealBadAngel
2016-01-15
Make all mesh manipulators in mesh.cpp work with any vertex type
Kahrl
2015-08-25
Change i++ to ++i
David Jones
2015-07-21
Add wielded (and CAOs) shader
RealBadAngel
2015-06-14
Automated whitespace error fix for last commit
est31
2015-06-14
Improved parallax mapping. Generate heightmaps on the fly.
RealBadAngel
2014-11-23
Port createForsythOptimizedMesh from Irrlicht 1.8
RealBadAngel
2014-11-08
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-10-18
Add meshnode drawtype.
RealBadAngel
2013-11-03
Fix invalid usage of texture->getSize() where actually texture->getOriginalSi...
sapier
2013-08-14
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-07-06
Fix possible NULL dereference in createExtrudedMesh
Kahrl
2013-07-03
Move generateTextureFromMesh to TextureSource to fix a texture leak
Kahrl
2013-05-12
Fix double free in createExtrudedMesh, reported by ptitSeb
Kahrl
2013-04-09
fix various memory leaks
sapier
2013-02-24
Update Copyright Years
Sfan5
2013-02-24
Change Minetest-c55 to Minetest
PilzAdam
2012-12-06
fix screen flickering black when rendering to texture
Jürgen Doser
2012-11-25
Revert "Don't leak textures all over the place"
Perttu Ahola
2012-11-02
Don't leak textures all over the place
Kahrl
2012-06-05
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-02-24
mesh: warn only once about render-to-target not being supported
Jonathan Neuschäfer
2012-01-12
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2011-12-03
inventorycube: use all three specified textures; also moved mesh creation / m...
Kahrl