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path: root/src/mapgen_v7.h
AgeCommit message (Expand)Author
2017-09-17Biome API: Revert biomes, decos, ores being relative to water levelparamat
2017-08-18Modernize various files (src/m*) (#6267)Loïc Blot
2017-08-17C++ modernize: Pragma once (#6264)Loïc Blot
2017-07-26Mgv7: Add 'mount_zero_level' parameterparamat
2017-07-22Mgv7: Add option to repeat surface biomes in floatlandsparamat
2017-06-25Mgv7: Clean up divide-by-zero fixparamat
2017-06-24Mgv7: Avoid divide-by-zero errorsparamat
2017-06-22CavesRandomWalk: Make 'lava_depth' a mapgen parameterparamat
2017-06-21Mgv5/v7/fractal: Add 'large_cave_depth' parameter to replace fixed valueparamat
2017-06-17Cpp11 initializers 2 (#5999)Loïc Blot
2017-05-26Mapgen files: Update and correct copyright creditsparamat
2017-04-03Cavegen/Mgv5/Mgv7: Add optional giant cavernsparamat
2016-11-15Mgv7: Add optional floatlands, disabled by defaultparamat
2016-07-03Add MapSettingsManager and new mapgen setting script API functionskwolekr
2016-07-03Mapgen: Refactor mapgen creation and managementkwolekr
2016-05-27Mapgen: Combine dungeon generation codekwolekr
2016-05-27Mapgen: Deduplicate common constructor codekwolekr
2016-05-27Mapgen: Remove calculateNoise from most mapgenskwolekr
2016-05-27Mapgen V7: Remove now-unused ridge heightmapkwolekr
2016-05-27Mapgen: Combine generateBiomes, dustTopNodes, and generateCaveskwolekr
2016-05-27Move biome calculation to BiomeGenkwolekr
2016-04-28Mapgen: Make 3D noise tunnels' width settableparamat
2016-04-20Mgv7: Combine mountain terrain generation with base terrain generationparamat
2016-04-08Mapgen: Optimise cave noises and tunnel excavationparamat
2016-02-09FindSpawnPos: Let mapgens decide what spawn altitude is suitableparamat
2015-10-09Mapgen: Use mapgen-specific names for constants in headersparamat
2015-07-08Mgv7: Auto-set lowest mountain generation levelparamat
2015-07-04Mgv7: Lower base of mountain generation to -112 and define constantparamat
2015-06-18Biome API: Add noise defined biome blendparamat
2015-06-15Biome API: Enable biome generation to lower world limitparamat
2015-05-23Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -1...paramat
2015-05-17Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeonsparamat
2015-05-12Mapgen v5/6/7: Cleanup node resolver and aliasesparamat
2015-03-12Mgv5/mgv7: Add desert temples if desert stone detected in mapchunkparamat
2015-03-07Respect game mapgen flags and save world noise paramsngosang
2015-02-26Biome API: Re-calculate biome at every surface in a mapchunk columnparamat
2015-01-17Mgv7: Replace small pseudorandom caves with 3D noise tunnels. Fewer large cavesparamat
2015-01-01MgV5/6/7: Generate dungeons above water levelparamat
2014-12-29Fix some lingering code style issueskwolekr
2014-12-29Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr
2014-12-12Mapgens: Rename m_emerge to prevent name collisionskwolekr
2014-12-06Rewrite generate notification mechanismkwolekr
2014-11-12Add Generator Element Management frameworkkwolekr
2014-02-03Huge overhaul of the entire MapgenParams systemkwolekr
2013-07-06Mapgen V7: Huge rewrite, also tweaks to cavegen et al.kwolekr
2013-06-27Add Lua on_mapgen_init callback, and minetest.set_mapgen_params APIkwolekr
2013-06-27Add minetest.get_mapgen_object to APIkwolekr
2013-06-23Math mapgen fix, ip show on connect, pathfinder segfault fixproller
2013-06-23New math mapgen with fractal based worldsproller
2013-06-17Add initial Decoration support, many misc. improvements & modificationskwolekr