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mapgen_v7.cpp
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Author
2017-06-17
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-05-26
Mapgen files: Update and correct copyright credits
paramat
2017-05-16
Caverns: Remove unnecessary liquid excavation
paramat
2017-04-22
Mgflat, Mgv7: Fix noise crash on world exit.
paramat
2017-04-22
Mgflat, Mgv7: Only create noise objects if needed
paramat
2017-04-05
Mapgen: Remove '#include treegen.h' from non-mgv6 mapgens
paramat
2017-04-03
Cavegen/Mgv5/Mgv7: Add optional giant caverns
paramat
2016-12-13
Mgv7: Change default cave width to 0.09
sfan5
2016-12-01
Mgv7 floatlands: Various improvements
paramat
2016-11-15
Mgv7: Add optional floatlands, disabled by default
paramat
2016-09-30
Mgv7: Avoid mid-air spawn on disabled mountain terrain, optimise function
paramat
2016-07-03
Add MapSettingsManager and new mapgen setting script API functions
kwolekr
2016-06-24
Mgflat/fractal/v7/valleys: Denser 3D noise tunnels
paramat
2016-06-05
Mapgen: Optimize biomemap creation by combining with generateBiomes
kwolekr
2016-06-02
Mgv7: Always carve river channels in mountain terrain
paramat
2016-05-27
Mapgen: Combine dungeon generation code
kwolekr
2016-05-27
Mapgen: Deduplicate common constructor code
kwolekr
2016-05-27
Mapgen: Remove calculateNoise from most mapgens
kwolekr
2016-05-27
Mapgen V7: Remove now-unused ridge heightmap
kwolekr
2016-05-27
Cavegen: Move V5-style caves to CavesNoiseIntersection
kwolekr
2016-05-27
Fix MgStoneType and BiomeType enum names
kwolekr
2016-05-27
Mapgen: Combine generateBiomes, dustTopNodes, and generateCaves
kwolekr
2016-05-27
Move biome calculation to BiomeGen
kwolekr
2016-04-28
Mapgen: Make 3D noise tunnels' width settable
paramat
2016-04-20
Mgv7: Combine mountain terrain generation with base terrain generation
paramat
2016-04-12
Mgv7, mgflat, mgfractal: Tunnel generation code optimisation
paramat
2016-04-08
Mapgen: Optimise cave noises and tunnel excavation
paramat
2016-03-30
Mgv7: Decrease cliff steepness
paramat
2016-03-21
Mgv7/flat/fractal: Stop tunnel-floor biome nodes being placed everywhere
paramat
2016-03-19
Mgv7: Limit pseudorandom caves to surface mapchunk or below
paramat
2016-03-14
Mapgen: Fix light in tunnels at mapchunk borders
paramat
2016-02-09
FindSpawnPos: Let mapgens decide what spawn altitude is suitable
paramat
2016-02-02
Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCaves
paramat
2016-01-14
Mgv7/flat/fractal: Place biome top node on tunnel entrance floor
paramat
2016-01-11
Mapgen: Various fixes and improvements
paramat
2015-12-02
Mgv5/v7/flat/fractal: More large pseudorandom caves
paramat
2015-11-21
Mapgen: Add global 'decorations' flag
paramat
2015-10-09
Mapgen: Use mapgen-specific names for constants in headers
paramat
2015-10-04
Define and use limit constants for Irrlicht fixed-width types
kwolekr
2015-09-19
Mgv5/6/7: Re-add #include profiler.h as commented-out option
paramat
2015-08-02
Add map limit config option
rubenwardy
2015-07-21
Mgv7: Use density noise + density gradient for mountain terrain
paramat
2015-07-21
Remove profiler.h include where it's not needed. Remove some unreachable and ...
Loic Blot
2015-07-08
Mgv7: Auto-set lowest mountain generation level
paramat
2015-07-04
Mgv7: Lower base of mountain generation to -112 and define constant
paramat
2015-06-27
Mgv5/mgv7 caves: Remove sand found in underground tunnels
paramat
2015-06-21
Mgv7: Edit noise parameters. Fewer octaves, larger spreads.
paramat
2015-06-20
Mapgen objects: Enable heatmap and humidmap for all biome api mapgens
paramat
2015-06-18
Biome API: Add noise defined biome blend
paramat
2015-06-15
Biome API: Enable biome generation to lower world limit
paramat
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