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path: root/src/mapgen_v5.cpp
AgeCommit message (Expand)Author
2015-12-02Mgv5/v7/flat/fractal: More large pseudorandom cavesparamat
2015-11-21Mapgen: Add global 'decorations' flagparamat
2015-10-09Mapgen: Use mapgen-specific names for constants in headersparamat
2015-10-05Mgv5: getGroundLevelAtPoint searches a larger rangeparamat
2015-10-04Define and use limit constants for Irrlicht fixed-width typeskwolekr
2015-09-19Mgv5/6/7: Re-add #include profiler.h as commented-out optionparamat
2015-08-02Add map limit config optionrubenwardy
2015-07-21Remove profiler.h include where it's not needed. Remove some unreachable and ...Loic Blot
2015-06-27Mgv5/mgv7 caves: Remove sand found in underground tunnelsparamat
2015-06-20Mapgen objects: Enable heatmap and humidmap for all biome api mapgensparamat
2015-06-18Biome API: Add noise defined biome blendparamat
2015-06-15Biome API: Enable biome generation to lower world limitparamat
2015-06-03Mgv5/mgv7: Trigger biome recalculation at underwater surfacesparamat
2015-05-23Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -1...paramat
2015-05-17Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeonsparamat
2015-05-12Mapgen v5/6/7: Cleanup node resolver and aliasesparamat
2015-04-16Mgv5: Fix above/below ground spawn when water level is alteredparamat
2015-04-16Mgv5/v7: Add check for water for deciding biome node stabilityparamat
2015-04-07Cavegen: Remove now unnecessary checks for water, lava, iceparamat
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
2015-03-31GenElementManager: Pass opaque handles to Lua and rename to ObjDefManagerkwolekr
2015-03-22Mgv7: 1 up , 1 down overgeneration for chunk border continuityparamat
2015-03-19Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generatedparamat
2015-03-12Mgv5/mgv7: Add desert temples if desert stone detected in mapchunkparamat
2015-03-08Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -M...paramat
2015-03-07Respect game mapgen flags and save world noise paramsngosang
2015-03-07For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins
2015-03-06Fix mapgen using unitialised height map valuesCraig Robbins
2015-03-04Cavegen, mgv5: Cleanup codeparamat
2015-02-26Biome API: Re-calculate biome at every surface in a mapchunk columnparamat
2015-02-21Mgv5: Remove blobgen. Remove crumble and wetness noisesparamat
2015-01-23Mgv5: Skip calculation of filler, heat and humidity perlinmaps in underground...paramat
2015-01-18Mapgen V5: Various improvementsparamat
2015-01-11Mapgen V5: Move cave generation from base terrain loop to optional functionparamat
2015-01-05Optionally specify propagateSunlight area in calcLightingkwolekr
2015-01-04Lighting: Fix nearly all issueskwolekr
2015-01-01MgV5/6/7: Generate dungeons above water levelparamat
2014-12-29Fix some lingering code style issueskwolekr
2014-12-29Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity)kwolekr
2014-12-28Biome API: Add shore top and shore filler nodes, underwater node, water top n...paramat
2014-12-20Re-add hacky fix for underwater grass, to fix mgv7 user's biomesparamat
2014-12-12Mapgens: Rename m_emerge to prevent name collisionskwolekr
2014-12-11Clean up Noise macroskwolekr
2014-12-10Noise: Automatically transform noise maps if neededkwolekr
2014-12-10Noise: Create a deep copy of NoiseParamskwolekr
2014-12-09Biomes: Make biome heat and humidity noise parameters user-configurablekwolekr
2014-12-07Add flags and lacunarity as new noise parameterskwolekr
2014-12-07Mapgen V5: Fix use of uninitialized value in ctorkwolekr
2014-12-06Rewrite generate notification mechanismkwolekr
2014-12-03Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth o...paramat