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path: root/src/mapblock_mesh.h
AgeCommit message (Expand)Author
2018-11-28Move client-specific files to 'src/client' (#7902)Quentin Bazin
2018-08-08Some minor Fastface optimizations. (#7628)lhofhansl
2018-03-22Update mesh collector and move it to a separate file (#6904)Vitaliy
2018-02-10Node definition manager refactor (#7016)Dániel Juhász
2017-11-14Fix item and wield meshes (#6596)Vitaliy
2017-10-15Real global textures (#6105)Vitaliy
2017-10-10Smooth lighting: Fix light leaking through edge-connected cornersDTA7
2017-08-17C++ modernize: Pragma once (#6264)Loïc Blot
2017-06-26Isolate irrlicht references and use a singleton (#6041)Loïc Blot
2017-06-17Cpp11 initializers 2 (#5999)Loïc Blot
2017-06-04C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot
2017-04-29Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)Loïc Blot
2017-04-21Soft node overlay (#5186)Dániel Juhász
2017-04-17MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock c...Perttu Ahola
2017-01-23Add hardware node coloring. Includes:Dániel Juhász
2017-01-09Environment & IGameDef code refactoring (#4985)Ner'zhul
2016-10-06use unordered containers where possible (patch 4 on X)Loic Blot
2016-02-26Mapblock mesh: Allow to use VBORealBadAngel
2016-02-15Use vertices with tangents only when its needed.RealBadAngel
2016-02-08Cleanup selection mesh code, add shaders for halo and selection boxesRealBadAngel
2016-02-07Use tangent space meshes only when shaders are enabledRealBadAngel
2015-07-27Fixed minimap memory leakBřetislav Štec
2015-06-27Add minimap featureRealBadAngel
2015-06-14Improved parallax mapping. Generate heightmaps on the fly.RealBadAngel
2015-03-05Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot
2015-02-11Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins
2015-02-11Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...Craig Robbins
2015-02-11Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins
2014-11-08Implement WieldMeshSceneNode which improves wield mesh renderingKahrl
2014-10-18Add meshnode drawtype.RealBadAngel
2014-09-17Node highlighting.RealBadAngel
2014-04-06Pass pointer to nodedef directly to avoid recalculation in quite often called...sapier
2014-03-04Fix rendering glitches when far from the center of the mapNovatux
2013-03-11Migrate to STL containers/algorithms.Ilya Zhuravlev
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2012-12-02Handle day-night transition in shader and make light sources brighter when sh...Perttu Ahola
2012-06-17Optimize headersPerttu Ahola
2012-06-16Node texture animationPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2012-03-15MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ...Kahrl
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola
2011-07-23Made dark places tint slightly in bluePerttu Ahola
2011-06-17Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...Perttu Ahola