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path: root/src/mapblock_mesh.cpp
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2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2011-11-29Clean mapnode.h and fix other files accordinglyPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of ↵Perttu Ahola
node/tool/item/whatever types
2011-11-29Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola
2011-11-08Fix water-glass and water-lava surfacesPerttu Ahola
2011-10-18Improve rendering and fix tiling in mesh generationPerttu Ahola
2011-10-15Fix some "Conditional jump or move depends on uninitialised value(s)" ↵Perttu Ahola
valgrind detections
2011-10-12Header file tweaking; mainly for speedPerttu Ahola
2011-07-24made shadows less bluePerttu Ahola
2011-07-23merged jungle and bluish shadowsPerttu Ahola
2011-07-23extended content-type rangePerttu Ahola
2011-07-23Made dark places tint slightly in bluePerttu Ahola
2011-06-26more reorganizing of map codePerttu Ahola
2011-06-25mapgen stuffPerttu Ahola
2011-06-17Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and ↵Perttu Ahola
content_mapblock.{h,cpp}