Age | Commit message (Expand) | Author |
2011-02-13 | changed sky color and made new style leaves a bit more bright | Perttu Ahola |
2011-02-11 | now it works nicely | Perttu Ahola |
2011-02-11 | fully working i guess | Perttu Ahola |
2011-02-11 | new texture stuff quite working | Perttu Ahola |
2011-02-10 | fixes toward mingw compatibility | Perttu Ahola |
2011-02-10 | work-in-progress texture atlas optimization | Perttu Ahola |
2011-02-08 | bug-fixin' | Perttu Ahola |
2011-02-05 | mapgen stuff | Perttu Ahola |
2011-02-04 | nicer looking water | Perttu Ahola |
2011-02-04 | water drawing glitch fix | Perttu Ahola |
2011-02-03 | a little backwards compatibility with coal | Perttu Ahola |
2011-02-01 | This map generator is starting to look pretty good now... also, disabled load... | Perttu Ahola |
2011-02-01 | partly working chunk-based map generator (doesn't save properly, spawn is pre... | Perttu Ahola |
2011-01-30 | map generation framework under development... not quite operational at this p... | Perttu Ahola |
2011-01-28 | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola |
2011-01-26 | backing up some stuff | Perttu Ahola |
2011-01-26 | comments | Perttu Ahola |
2011-01-26 | Reworked texture, material, mineral and whatever handling | Perttu Ahola |
2011-01-25 | removed alternative name "pressure" from param2 | Perttu Ahola |
2011-01-24 | Mainly some texture tweaking | Perttu Ahola |
2011-01-24 | small fixes here and there | Perttu Ahola |
2011-01-23 | OMG! Main Menu! | Perttu Ahola |
2011-01-17 | minecraft-style water done (but no texture animation or sound) | Perttu Ahola |
2011-01-17 | old water removed, some fixes here and there | Perttu Ahola |
2011-01-17 | commit before messing with water | Perttu Ahola |
2011-01-15 | generate-time lighting optimization | Perttu Ahola |
2011-01-15 | just backuppin' a working mapblock.cpp | Perttu Ahola |
2011-01-15 | tweaking around, including mapgen, player speed in water, settings | Perttu Ahola |
2011-01-07 | Added a more flexible path system (and fixed some minor stuff) | Perttu Ahola |
2010-12-27 | oops, forgot some test code in | Perttu Ahola |
2010-12-27 | better debug output in segfaults and stack overflows in windows | Perttu Ahola |
2010-12-26 | better grass generation (integration to sunlight propagation algorithms) | Perttu Ahola |
2010-12-26 | working good | Perttu Ahola |
2010-12-23 | a mutex added to TempMods which hopefully fixes rare segfaults on client | Perttu Ahola |
2010-12-21 | organizing stuff. | Perttu Ahola |
2010-12-21 | Cracking blocks while digging | Perttu Ahola |
2010-12-20 | framework for modifying textures | Perttu Ahola |
2010-12-19 | added dedicated server build without irrlicht | Perttu Ahola |
2010-12-19 | day/night working client side | Perttu Ahola |
2010-12-18 | before daynight mesh cache | Perttu Ahola |
2010-12-18 | before adding day/night lighting | Perttu Ahola |
2010-12-14 | tinkering around | Perttu Ahola |
2010-12-14 | better graphics, zlib to work on vc++ | Perttu Ahola |
2010-12-14 | grass edges workin' | Perttu Ahola |
2010-12-14 | in before messing with face drawing orientation | Perttu Ahola |
2010-12-13 | commit before content-tile separation | Perttu Ahola |
2010-12-13 | random stuff and different node lighting | Perttu Ahola |
2010-12-13 | working nicely | Perttu Ahola |
2010-12-12 | starting to separate "material" to "content" and "tile" | Perttu Ahola |
2010-12-11 | commit before some radicallish changes to water behavior | Perttu Ahola |