Age | Commit message (Expand) | Author |
2012-06-17 | Properly and efficiently use split utility headers | Perttu Ahola |
2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola |
2012-06-04 | Add ignore_world_load_errors configuration option and provide better error me... | Perttu Ahola |
2012-06-03 | NodeMetaRef:{to,from}_table and lua_api.txt additions | Perttu Ahola |
2012-06-03 | WIP node metadata, node timers | Kahrl |
2012-03-29 | Remove unnecessary debug output | Perttu Ahola |
2012-03-29 | Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u... | Perttu Ahola |
2012-03-27 | Re-implement and re-tune mapgen v2 | Perttu Ahola |
2012-03-27 | Remove usage of mapgen::add_random_objects(block) | Perttu Ahola |
2012-03-27 | Remove some debug output | Perttu Ahola |
2012-03-27 | Do post-mapgen lighting using the VoxelManipulator-based functions (causes gl... | Perttu Ahola |
2012-03-27 | voxalgo::clearLightAndCollectSources | Perttu Ahola |
2012-03-27 | Post-mapgen lighting optimization | Perttu Ahola |
2012-03-27 | Make mapgen generate stuff in chunks of 3^3 mapblocks | Perttu Ahola |
2012-03-16 | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola |
2012-03-15 | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl |
2012-03-11 | Clean up log messages everywhere | Perttu Ahola |
2012-01-22 | Create node metadata when placing nodes again | Kahrl |
2012-01-22 | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl |
2011-11-29 | Print debug stacks to infostream rather than errorstream when placing CONTENT... | Perttu Ahola |
2011-11-29 | Quick fix to a bug that makes it possible to raise water levels everywhere wi... | Perttu Ahola |
2011-11-29 | GenericNodeMetadata and an example furnace | Perttu Ahola |
2011-11-29 | Replace old active block random node modifying things with actual ActiveBlock... | Perttu Ahola |
2011-11-29 | Fix a random commented-out piece of lighting code, altough it doesn't work an... | Perttu Ahola |
2011-11-29 | Make map generator as much threaded as possible (not much benefit with curren... | Perttu Ahola |
2011-11-29 | Print out number of blocks in memory at unload | Perttu Ahola |
2011-11-29 | Don't allow placing CONTENT_IGNORE with Map::setNode() because it is never us... | Perttu Ahola |
2011-11-29 | Make liquid_alternative_* to be strings | Perttu Ahola |
2011-11-29 | Store metadata as metadata name in node definition | Perttu Ahola |
2011-11-29 | Default to saving stuff more often to minimize lag caused by a single save | Perttu Ahola |
2011-11-29 | Don't print 'Blocks modified by: ' in Map::timerUpdate if no blocks were written | Perttu Ahola |
2011-11-29 | Don't print all block saves to verbosestream; rather print counts of distinct... | Perttu Ahola |
2011-11-29 | Add reason parameter to setModified and print it out to verbosestream when sa... | Perttu Ahola |
2011-11-29 | Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w... | Perttu Ahola |
2011-11-29 | Node definition names | Perttu Ahola |
2011-11-29 | Remove node content-dependent stuff from map.cpp | Perttu Ahola |
2011-11-29 | GameDef compiles | Perttu Ahola |
2011-11-29 | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola |
2011-11-29 | Allocate MapBlock::m_node_metadata on heap to allow less header bloat | Perttu Ahola |
2011-11-29 | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola |
2011-11-08 | Reset block usage timer on client only if it is very probably drawn | Perttu Ahola |
2011-11-03 | Possible fix to bases of islands/hills getting culled out too early | Perttu Ahola |
2011-11-03 | Tune occlusion culling a bit more | Perttu Ahola |
2011-11-03 | Tune occlusion culling a bit | Perttu Ahola |
2011-11-03 | Very simple occlusion culling | Perttu Ahola |
2011-11-02 | occlusion culling fix, a little reshaping of map rendering for more useful pr... | Perttu Ahola |
2011-10-20 | Improve Connection with threading and some kind of congestion control | Perttu Ahola |
2011-10-18 | Try to tune fog to work well on high-end machines also | Perttu Ahola |
2011-10-18 | Tune map rendering and related diagnostics | Perttu Ahola |
2011-10-18 | Add /clearobjects | Perttu Ahola |