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path: root/src/map.cpp
AgeCommit message (Expand)Author
2011-11-29Print debug stacks to infostream rather than errorstream when placing CONTENT...Perttu Ahola
2011-11-29Quick fix to a bug that makes it possible to raise water levels everywhere wi...Perttu Ahola
2011-11-29GenericNodeMetadata and an example furnacePerttu Ahola
2011-11-29Replace old active block random node modifying things with actual ActiveBlock...Perttu Ahola
2011-11-29Fix a random commented-out piece of lighting code, altough it doesn't work an...Perttu Ahola
2011-11-29Make map generator as much threaded as possible (not much benefit with curren...Perttu Ahola
2011-11-29Print out number of blocks in memory at unloadPerttu Ahola
2011-11-29Don't allow placing CONTENT_IGNORE with Map::setNode() because it is never us...Perttu Ahola
2011-11-29Make liquid_alternative_* to be stringsPerttu Ahola
2011-11-29Store metadata as metadata name in node definitionPerttu Ahola
2011-11-29Default to saving stuff more often to minimize lag caused by a single savePerttu Ahola
2011-11-29Don't print 'Blocks modified by: ' in Map::timerUpdate if no blocks were writtenPerttu Ahola
2011-11-29Don't print all block saves to verbosestream; rather print counts of distinct...Perttu Ahola
2011-11-29Add reason parameter to setModified and print it out to verbosestream when sa...Perttu Ahola
2011-11-29Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola
2011-11-29Node definition namesPerttu Ahola
2011-11-29Remove node content-dependent stuff from map.cppPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola
2011-11-29Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola
2011-11-29Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola
2011-11-08Reset block usage timer on client only if it is very probably drawnPerttu Ahola
2011-11-03Possible fix to bases of islands/hills getting culled out too earlyPerttu Ahola
2011-11-03Tune occlusion culling a bit morePerttu Ahola
2011-11-03Tune occlusion culling a bitPerttu Ahola
2011-11-03Very simple occlusion cullingPerttu Ahola
2011-11-02occlusion culling fix, a little reshaping of map rendering for more useful pr...Perttu Ahola
2011-10-20Improve Connection with threading and some kind of congestion controlPerttu Ahola
2011-10-18Try to tune fog to work well on high-end machines alsoPerttu Ahola
2011-10-18Tune map rendering and related diagnosticsPerttu Ahola
2011-10-18Add /clearobjectsPerttu Ahola
2011-10-17Add some rendering statistics to profilerPerttu Ahola
2011-10-17Fix chest not working after walked away and came backPerttu Ahola
2011-10-16Fix map delete on windows (concatenate paths correctly with / or \ depending ...Perttu Ahola
2011-10-16Use the logger; also, default to not showing much crap in console. Use --info...Perttu Ahola
2011-10-12Header file tweaking; mainly for speedPerttu Ahola
2011-09-26Merge remote-tracking branch 'marktraceur/master'Perttu Ahola
2011-09-26Merge branch 'view_bobbing_and_vielded_tool'Perttu Ahola
2011-09-23Adding (most) of the sapling functionality. It has yet to work, since MEET_OT...Mark Holmquist
2011-09-23remove content_* things from map.cppdarkrose
2011-09-22added locking chests - clean patchdarkrose
2011-09-08trying something else... also replaced M_PI by PI everywhereKahrl
2011-09-08Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl
2011-09-07Removed unused camera_position and camera_direction fields from Client. Moved...Kahrl
2011-09-06Remove block file from disk when saved to databasePerttu Ahola
2011-09-06Speed up periodical map unloading by moving beginSave() and endSave() to oute...Perttu Ahola
2011-09-06Merge remote-tracking branch 'queatz/sqlite-map'Perttu Ahola
2011-09-06allow specifying a fixed seed in the config file for generating the map (fixe...Kahrl
2011-09-04These numbers were well exceeding 2^32...JacobF
2011-09-02Initial sqlite3 maps.JacobF