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path: root/src/map.cpp
AgeCommit message (Expand)Author
2017-07-26Remove unused Map::getDayNightDiff + fix one undefined variable in mapblock.cppLoic Blot
2017-06-17Cpp11 initializers 2 (#5999)Loïc Blot
2017-06-03Properly remove SAO when worldedges are overtaken (#5889)Loïc Blot
2017-05-26Time: Change old `u32` timestamps to 64-bit (#5818)SmallJoker
2017-04-28Clean up getTime helpersShadowNinja
2017-04-25Rename Scripting API files for consistencyShadowNinja
2017-04-23Player data to Database (#5475)Loïc Blot
2017-04-22Add on_flood() callback.Auke Kok
2017-04-20Light update for map blocksDániel Juhász
2017-04-20Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)Loïc Blot
2017-04-19Fix various variables passed by copy instead of const ref (#5610)Loïc Blot
2017-03-27Map generation limit: Make per-worldparamat
2017-03-20Map generation limit: Rewriteparamat
2017-03-19Update server min protocol version to v24 (#5411)Loïc Blot
2017-03-11Allow server side occlusion culling.Lars Hofhansl
2017-03-11Light calculation: New bulk node lighting codeDániel Juhász
2017-02-18Voxelmanip: Do not emerge or blit to blocks over map gen limitparamat
2017-02-13Lighting: Update lighting at block loadingDániel Juhász
2017-01-20Remove `mathconstants.h` and use the correct way to get `M_PI` in MSVC. (#5072)red-001
2017-01-08Map generation limit: Cache as 'const' not 'const static'paramat
2017-01-08Map generation limit: Fix checks for block/sector over-limitparamat
2017-01-04Improve getPointedThing() (#4346)Dániel Juhász
2016-12-24Move PP() and PP2() macros to basic_macros.hRogier
2016-12-07Liquids: Update flow on block loadMillersMan
2016-12-07Liquids: Preserve flow state if 'ignore' is a neighbourMillersMan
2016-12-07Map::isValidPosition: Return false instead of throwing exceptionMillersMan
2016-10-27CleanupDániel Juhász
2016-10-27Use node lighting for liquid spreadingDániel Juhász
2016-10-27Improved lightingDániel Juhász
2016-07-03Add MapSettingsManager and new mapgen setting script API functionskwolekr
2016-06-11Make node timers more efficientEkdohibs
2016-05-22Implement a PostgreSQL backendLoic Blot
2016-05-17DB::loadBlock copy removal & DB backend cleanupLoic Blot
2016-03-30Remove expensive copy of ContentFeaturesgregorycu
2016-01-20Liquid flow: Prevent water spreading on ignoreparamat
2016-01-07Liquids: Flow into and destroy 'floodable' nodesparamat
2015-10-14Rename macros with two leading underscoresShadowNinja
2015-10-14Use warningstream for log messages with WARNINGShadowNinja
2015-10-04Add emerge completion callback mechanismkwolekr
2015-10-04Define and use limit constants for Irrlicht fixed-width typeskwolekr
2015-09-23Add /emergeblocks command and core.emerge_area() Lua APIkwolekr
2015-08-13Fix segfault caused by a8e238ed06ee8285ed4459e9deda3117419837f6Perttu Ahola
2015-08-13Add count based unload limit for mapblocksest31
2015-08-02Add map limit config optionrubenwardy
2015-05-17Record MapBlock modification reasons as flags instead of stringskwolekr
2015-05-08Ensure that Map::findNodesWithMetadata() reports nodes strictly within the no...kwolekr
2015-05-05Add core.find_nodes_with_meta() script APIkwolekr
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
2015-03-07Respect game mapgen flags and save world noise paramsngosang
2015-03-07For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins