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path: root/src/localplayer.cpp
AgeCommit message (Expand)Author
2017-08-26Alternative code for slipping (#6256)Ben Deutsch
2017-08-26Android stepheight: Only increase if 'touching ground' (#6313)Paramat
2017-08-18Modernize various files (src/k*, src/l*)Loic Blot
2017-08-13LocalPlayer::accelerateHorizontal: cleanupsLoic Blot
2017-08-13Cleanup LocalPlayer::applyControlLoic Blot
2017-08-13Add slippery group for nodes (players/items slide)Wuzzy
2017-08-09Step height: Add as a player object propertyparamat
2017-07-15Sneak: Stripped down versionSmallJoker
2017-06-24Emit liquid sound if the player walks in liquid (#6040)Dániel Juhász
2017-06-17Cpp11 initializers 2 (#5999)Loïc Blot
2017-05-09Revert custom player collision box and step height commitsparamat
2017-05-08Custom step height: Fix implementationparamat
2017-05-06Use stepheight from CAO instead of hardcoded valueSapier
2017-05-06Make players respect makes_footstep_sound in the object propertiesTeTpaAka
2017-05-03Sneak: Improve and fix various thingsSmallJoker
2017-04-22Sneak glitch: Set default to falseparamat
2017-04-17Sneak: Add option for old move codeparamat
2017-04-11Sneak glitch: Detect ledge for 2-node climb-upparamat
2017-03-29Sneak: Fix sneaking on free-floating lower-half slabssfan5
2017-03-29Sneak: Fix stair lower step bug and ladder in 1x1 hole bugssfan5
2017-03-26Sneak: Replicate sneak ladder in new code, is optionalsfan5
2017-03-16Sneak: Fix various problems with sneakingsfan5
2017-02-12Footsteps: Fix offset footstep and shallow water sound bugsparamat
2017-01-11Cleanup some header inclusions to improve compilation timesLoic Blot
2017-01-09Environment & IGameDef code refactoring (#4985)Ner'zhul
2016-11-30Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl
2016-10-30PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul
2016-10-08RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot
2016-06-03Initial Gamepad supportest31
2016-05-06Android: Increase player_stepheight for thicker snow nodeboxMaksim Gamarnik
2016-03-14Fix player teleportation bug whilst sneakingHybridDog
2016-03-12Nodebox: Allow nodeboxes to "connect"Auke Kok
2016-02-14Player::accelerateHorizontal/Vertical should be member of LocalPlayerLoic Blot
2016-01-29Don't pass non-const references to collision methodsest31
2015-11-08Fix misc. MinGW and Valgrind warningskwolekr
2015-11-03Only go fast in autorun if fast move is enabledest31
2015-10-26Fix jittering sounds on entities (fixes #2974)BlockMen
2015-08-15Fix sneaking (fixes #665 and #3045)BlockMen
2015-08-06Fix detection of sneaking nodegregorycu
2015-08-02Fix "bouncy" blocksMiner59
2015-05-30Only retrieve always_fly_fast setting onceSmallJoker
2015-05-28Add some missing getter functions to the lua APITeTpaAka
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
2015-03-07For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins
2015-03-04ABMHandler and player_collisions use sequential read/write. Switch from std::...Loic Blot
2015-01-18Fix all warnings and remove -Wno-unused-but-set cflagkwolekr
2015-01-11Fix invalid stepheight increase calculation on androidsapier
2015-01-11Increase stepheight on android by 0.5 to smoothen movementsapier
2014-11-14Remove most exceptions from getNode() (and variants)Craig Robbins
2014-11-08Implement WieldMeshSceneNode which improves wield mesh renderingKahrl