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2011-11-29CraftItem rework and Lua interfaceKahrl
2011-11-29Fix stuff in inventory.{cpp,h}Perttu Ahola
2011-11-29Add IDropAction and related stuffKahrl
2011-11-29Crafting definition in scriptsPerttu Ahola
2011-11-29Improve item serializationPerttu Ahola
2011-11-29Clean InventoryItem interface a bitPerttu Ahola
2011-11-29Improved MaterialItem (stores nodename)Perttu Ahola
2011-11-29Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola
2011-11-29Clean mapnode.h and fix other files accordinglyPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of ↵Perttu Ahola
node/tool/item/whatever types
2011-11-29Move tool stuff to tool.{h,cpp}Perttu Ahola
2011-11-29Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola
2011-11-29Scripting WIP: dynamic object stuffPerttu Ahola
2011-10-15mobv2Perttu Ahola
2011-09-19Convert any inventory item into a mesh, bring back ↵Kahrl
InventoryItem::getImageRay(), some const-correctness fixes
2011-09-19Added sprite extruderKahrl
2011-09-08inventory displays tool breakage bar againKahrl
2011-09-07Display which tool the player is holdingJacobF
And some simple animation when trying to dig...
2011-09-06Now SAOs will reflect changes to their temporary inventory objectJacobF
Also, the temp item wasn't being deleted, might have been a memory leak. Now you will only eat 1 item off a stack
2011-08-25Merged 2 branches because they relied on each other.JacobF
This one contains these changes from main c55: * Adds a function to check if there is room for a specific item * Using that, you can now pick up rats if you have a full inventory and a not full rat stack * Furnace would cook only 1 item if that item used the last available result slot, now it will continue * Furnace will say it's overloaded * Furnace won't wait until the next step to start on the next item - This caused small fuels to cook slower than meant to - Also caused furnaces to say they were out of fuel after finishing the last fuel item
2011-08-11constify inventory item serializationGiuseppe Bilotta
2011-08-11Some inventory const-ificationGiuseppe Bilotta
2011-08-08InventoryAction is a struct, not a classGiuseppe Bilotta
2011-07-31Added MaterialItem conversion from old content type namespace to newPerttu Ahola
2011-07-30Rats are now eatable. Also made their selection box move smoothly.Perttu Ahola
2011-07-23extended content-type rangePerttu Ahola
2011-04-22Removed IrrlichtWrapperPerttu Ahola
2011-04-21Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola
2011-04-19item drop multiplication fixPerttu Ahola
2011-04-11Fixed some problems with crafting and inventoryPerttu Ahola
2011-04-10implemented rats in new system to verify that it worksPerttu Ahola
2011-04-05Furnace is now usable. Added more tools.Perttu Ahola
--HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png
2011-04-05A more robust format for node metadataPerttu Ahola
2011-04-05initial workings of the furnacePerttu Ahola
2011-04-04Chests work now!Perttu Ahola
2011-02-11new texture stuff quite workingPerttu Ahola
2011-02-10work-in-progress texture atlas optimizationPerttu Ahola
2011-01-28Now texture handling is fast. Also now players are saved on disk.Perttu Ahola
2011-01-26Reworked texture, material, mineral and whatever handlingPerttu Ahola
2011-01-07Added a more flexible path system (and fixed some minor stuff)Perttu Ahola
2010-12-25builds on both platformsPerttu Ahola
2010-12-25minecraft-like craftingPerttu Ahola
2010-12-24disconnect method to connection to be used instead of just timing outPerttu Ahola
2010-12-24ProgressBarTextureModPerttu Ahola
2010-12-24base stuff for item->object conversionPerttu Ahola
2010-12-22crafting system!Perttu Ahola
2010-12-22just savin'Perttu Ahola
2010-12-22some work-in-progressPerttu Ahola
2010-12-21organizing stuff.Perttu Ahola
2010-12-20framework for modifying texturesPerttu Ahola