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2022-09-30Clean up Game::handleDigging() and some related partssfan5
2022-03-29Fix the documentation of InvRef:get_lists() and clean up code (#12150)DS
2021-10-12Remove a few unused functions reported by callcatcher (#11658)SmallJoker
2021-09-27Various code improvementsSmallJoker
* Camera: Fix division by 0 after view bobbing * Remove ignored constness * Connection: Improve window size range limits
2021-06-30Inventory: Make addList() consistent (#11382)SmallJoker
Fixes list clearing for inv:set_list() using same size, since 2db6b07. addList() now clears the list in all cases. Use setSize() to resize without clearing.
2021-06-20Inventory: show error on invalid list names (#11368)SmallJoker
2020-10-09Add a short_description to be used by mods (#8980)DS
2020-06-09LuaItemStack: Add __tostring metamethod (#8785)Paul Ouellette
* LuaItemStack: Add __tostring metamethod * Clean up LuaItemStack::checkobject
2019-09-18Inventory: Properly revert client predictions (#8945)SmallJoker
Caused by incremental inventory sending Previously everything was overwritten by serializing the entire inventory
2019-08-24Inventory: Send dirty lists where appropriate (#8742)SmallJoker
This change reduces the amount of sent data towards clients. Inventory lists that are already known to the player are skipped, saving quite some data over time. Raises protocol version to 38 to ensure correct backwards-compatible code.
2019-08-24Add ItemStack:get_description() to get tooltip (#8847)Paul Ouellette
2019-05-11Define operators == and != for ItemStackANAND ︻气デ═一
2017-10-29Allow overriding tool capabilities through itemstack metadataraymoo
This makes it possible to modify the tool capabilities of individual itemstacks by calling a method on itemstack metadata references.
2017-08-20Modernize code: very last fixes (#6290)Loïc Blot
Last modernization fixes
2017-08-18Optimize headers (part 2) (#6272)Loïc Blot
* Optimize headers (part 2) * less debug.h in headers * less remoteplayer.h for everybody * Cleanup (part 2) * camera.h: mesh.h * mapgen.h: mapnode.h * serverenvironment.h: mapblock.h * nodedef.h: shader.h
2017-08-18Modernize various files (part 2)Loic Blot
* range-based for loops * emplace_back instead of push_back * code style * C++ headers instead of C headers * Default operators * empty stl function
2017-08-17C++ modernize: Pragma once (#6264)Loïc Blot
* Migrate cpp headers to pragma once
2017-06-25Inventory: Fix wrong stack size behaviour and item loss (#6039)SmallJoker
Also fix itemFits and remove constness-nonsense
2017-06-20Automatic item and node colorization (#5640)Dániel Juhász
* Automatic item and node colorization Now nodes with a palette yield colored item stacks, and colored items place colored nodes by default. The client predicts the colorization. * Backwards compatibility * Use nil * Style fixes * Fix code style * Document changes
2017-06-17Cpp11 initializers 2 (#5999)Loïc Blot
* C++11 patchset 10: continue cleanup on constructors * Drop obsolete bool MainMenuData::enable_public (setting is called with cURL in server loop) * More classes cleanup * More classes cleanup + change NULL tests to boolean tests
2017-04-19Fix various copy instead of const ref reported by cppcheck (#5615)Loïc Blot
* Also remove InventoryList::peekItem unused function * Fix some post increment to preincrement reported by cppcheck
2017-02-04Add ItemStack key-value meta storagerubenwardy
2016-09-08Make getStackMax return the correct maximal stack sizeSmallJoker
2015-08-19Fix inventory replace bugest31
2015-06-23Add MoveSomewhere inventory actionest31
Improve shift+click experience
2015-03-07For usages of assert() that are meant to persist in Release builds (when ↵Craig Robbins
NDEBUG is defined), replace those usages with persistent alternatives
2014-11-19Clean up rollbackShadowNinja
2014-10-01Make players check inventory modification properlyShadowNinja
2014-01-11Add operator!= to Inventory(List), make operator== a const methodKahrl
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-06-28Dont write player files all the timePilzAdam
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2012-09-01Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev
2012-06-17Optimize headersPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola
GPLv2/later, by agreement of major contributors
2012-06-03Fix loading of legacy chestsPerttu Ahola
2012-06-03NodeMetaRef:{to,from}_table and lua_api.txt additionsPerttu Ahola
2012-03-29added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl
2012-03-10Digging time groups WIPPerttu Ahola
2012-01-22Client-side prediction of inventory changes, and some inventory menu fixesKahrl
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-02Add InvRef and InvStack (currently untested and unusable)Perttu Ahola
2011-12-28Add virtual destructors to abstract classesGiuseppe Bilotta
IRespawnInitiator and InventoryActions are abstract classes, but they were missing a virtual destructor. Define it, even if it does nothing and its absence most likely makes no difference other tha causing warnings during compile.
2011-12-04Make ToolItem and MaterialItem to convert names by aliases at creation time ↵Perttu Ahola
too (necessary for eg. crafting)
2011-12-04Convert CraftItems directly to the name pointed by alias; necessary due to ↵Perttu Ahola
lua definition table
2011-12-03Show infotext for unknown items placed on groundPerttu Ahola
2011-12-02Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"Perttu Ahola
2011-12-01Fix structs being declared as classesGiuseppe Bilotta
Some compilers complain when a class is declared as a struct or vice versa. Fix by making sure that the correct tag is used both in declaration and definition.
2011-12-01Do not assert if count becomes larger than getStackMax() in ↵Perttu Ahola
InventoryItem::add(); it is nicer for scripting and overall hacking this way, because rising it higher than the limit is does not break anything. It should be, and is, enforced elsewhere where appropriate.