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path: root/src/inventory.h
AgeCommit message (Collapse)Author
2014-11-19Clean up rollbackShadowNinja
2014-10-01Make players check inventory modification properlyShadowNinja
2014-01-11Add operator!= to Inventory(List), make operator== a const methodKahrl
2013-08-14Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl
2013-06-28Dont write player files all the timePilzAdam
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2012-09-01Add InventoryList width property & allow custom crafting grids.Ilya Zhuravlev
2012-06-17Optimize headersPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola
GPLv2/later, by agreement of major contributors
2012-06-03Fix loading of legacy chestsPerttu Ahola
2012-06-03NodeMetaRef:{to,from}_table and lua_api.txt additionsPerttu Ahola
2012-03-29added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl
2012-03-10Digging time groups WIPPerttu Ahola
2012-01-22Client-side prediction of inventory changes, and some inventory menu fixesKahrl
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2012-01-02Add InvRef and InvStack (currently untested and unusable)Perttu Ahola
2011-12-28Add virtual destructors to abstract classesGiuseppe Bilotta
IRespawnInitiator and InventoryActions are abstract classes, but they were missing a virtual destructor. Define it, even if it does nothing and its absence most likely makes no difference other tha causing warnings during compile.
2011-12-04Make ToolItem and MaterialItem to convert names by aliases at creation time ↵Perttu Ahola
too (necessary for eg. crafting)
2011-12-04Convert CraftItems directly to the name pointed by alias; necessary due to ↵Perttu Ahola
lua definition table
2011-12-03Show infotext for unknown items placed on groundPerttu Ahola
2011-12-02Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft"Perttu Ahola
2011-12-01Fix structs being declared as classesGiuseppe Bilotta
Some compilers complain when a class is declared as a struct or vice versa. Fix by making sure that the correct tag is used both in declaration and definition.
2011-12-01Do not assert if count becomes larger than getStackMax() in ↵Perttu Ahola
InventoryItem::add(); it is nicer for scripting and overall hacking this way, because rising it higher than the limit is does not break anything. It should be, and is, enforced elsewhere where appropriate.
2011-11-29CraftItem rework and Lua interfaceKahrl
2011-11-29Fix stuff in inventory.{cpp,h}Perttu Ahola
2011-11-29Add IDropAction and related stuffKahrl
2011-11-29Crafting definition in scriptsPerttu Ahola
2011-11-29Improve item serializationPerttu Ahola
2011-11-29Clean InventoryItem interface a bitPerttu Ahola
2011-11-29Improved MaterialItem (stores nodename)Perttu Ahola
2011-11-29Remove burn time definitions from FurnaceNodeMetadataPerttu Ahola
2011-11-29Clean mapnode.h and fix other files accordinglyPerttu Ahola
2011-11-29Create framework for getting rid of global definitions of ↵Perttu Ahola
node/tool/item/whatever types
2011-11-29Move tool stuff to tool.{h,cpp}Perttu Ahola
2011-11-29Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola
2011-11-29Scripting WIP: dynamic object stuffPerttu Ahola
2011-10-15mobv2Perttu Ahola
2011-09-19Convert any inventory item into a mesh, bring back ↵Kahrl
InventoryItem::getImageRay(), some const-correctness fixes
2011-09-19Added sprite extruderKahrl
2011-09-08inventory displays tool breakage bar againKahrl
2011-09-07Display which tool the player is holdingJacobF
And some simple animation when trying to dig...
2011-09-06Now SAOs will reflect changes to their temporary inventory objectJacobF
Also, the temp item wasn't being deleted, might have been a memory leak. Now you will only eat 1 item off a stack
2011-08-25Merged 2 branches because they relied on each other.JacobF
This one contains these changes from main c55: * Adds a function to check if there is room for a specific item * Using that, you can now pick up rats if you have a full inventory and a not full rat stack * Furnace would cook only 1 item if that item used the last available result slot, now it will continue * Furnace will say it's overloaded * Furnace won't wait until the next step to start on the next item - This caused small fuels to cook slower than meant to - Also caused furnaces to say they were out of fuel after finishing the last fuel item
2011-08-11constify inventory item serializationGiuseppe Bilotta
2011-08-11Some inventory const-ificationGiuseppe Bilotta
2011-08-08InventoryAction is a struct, not a classGiuseppe Bilotta
2011-07-31Added MaterialItem conversion from old content type namespace to newPerttu Ahola
2011-07-30Rats are now eatable. Also made their selection box move smoothly.Perttu Ahola
2011-07-23extended content-type rangePerttu Ahola