Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-11-19 | Clean up rollback | ShadowNinja | |
2014-10-01 | Make players check inventory modification properly | ShadowNinja | |
2014-01-11 | Add operator!= to Inventory(List), make operator== a const method | Kahrl | |
2013-08-14 | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | |
2013-06-28 | Dont write player files all the time | PilzAdam | |
2013-02-24 | Update Copyright Years | Sfan5 | |
2013-02-24 | Change Minetest-c55 to Minetest | PilzAdam | |
2012-09-01 | Add InventoryList width property & allow custom crafting grids. | Ilya Zhuravlev | |
2012-06-17 | Optimize headers | Perttu Ahola | |
2012-06-05 | Switch the license to be LGPLv2/later, with small parts still remaining as ↵ | Perttu Ahola | |
GPLv2/later, by agreement of major contributors | |||
2012-06-03 | Fix loading of legacy chests | Perttu Ahola | |
2012-06-03 | NodeMetaRef:{to,from}_table and lua_api.txt additions | Perttu Ahola | |
2012-03-29 | added PlayerSAO and RemotePlayer, removed ServerRemotePlayer | Kahrl | |
2012-03-10 | Digging time groups WIP | Perttu Ahola | |
2012-01-22 | Client-side prediction of inventory changes, and some inventory menu fixes | Kahrl | |
2012-01-12 | The huge item definition and item namespace unification patch (itemdef), see ↵ | Kahrl | |
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef | |||
2012-01-02 | Add InvRef and InvStack (currently untested and unusable) | Perttu Ahola | |
2011-12-28 | Add virtual destructors to abstract classes | Giuseppe Bilotta | |
IRespawnInitiator and InventoryActions are abstract classes, but they were missing a virtual destructor. Define it, even if it does nothing and its absence most likely makes no difference other tha causing warnings during compile. | |||
2011-12-04 | Make ToolItem and MaterialItem to convert names by aliases at creation time ↵ | Perttu Ahola | |
too (necessary for eg. crafting) | |||
2011-12-04 | Convert CraftItems directly to the name pointed by alias; necessary due to ↵ | Perttu Ahola | |
lua definition table | |||
2011-12-03 | Show infotext for unknown items placed on ground | Perttu Ahola | |
2011-12-02 | Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft" | Perttu Ahola | |
2011-12-01 | Fix structs being declared as classes | Giuseppe Bilotta | |
Some compilers complain when a class is declared as a struct or vice versa. Fix by making sure that the correct tag is used both in declaration and definition. | |||
2011-12-01 | Do not assert if count becomes larger than getStackMax() in ↵ | Perttu Ahola | |
InventoryItem::add(); it is nicer for scripting and overall hacking this way, because rising it higher than the limit is does not break anything. It should be, and is, enforced elsewhere where appropriate. | |||
2011-11-29 | CraftItem rework and Lua interface | Kahrl | |
2011-11-29 | Fix stuff in inventory.{cpp,h} | Perttu Ahola | |
2011-11-29 | Add IDropAction and related stuff | Kahrl | |
2011-11-29 | Crafting definition in scripts | Perttu Ahola | |
2011-11-29 | Improve item serialization | Perttu Ahola | |
2011-11-29 | Clean InventoryItem interface a bit | Perttu Ahola | |
2011-11-29 | Improved MaterialItem (stores nodename) | Perttu Ahola | |
2011-11-29 | Remove burn time definitions from FurnaceNodeMetadata | Perttu Ahola | |
2011-11-29 | Clean mapnode.h and fix other files accordingly | Perttu Ahola | |
2011-11-29 | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | |
node/tool/item/whatever types | |||
2011-11-29 | Move tool stuff to tool.{h,cpp} | Perttu Ahola | |
2011-11-29 | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | |
2011-11-29 | Scripting WIP: dynamic object stuff | Perttu Ahola | |
2011-10-15 | mobv2 | Perttu Ahola | |
2011-09-19 | Convert any inventory item into a mesh, bring back ↵ | Kahrl | |
InventoryItem::getImageRay(), some const-correctness fixes | |||
2011-09-19 | Added sprite extruder | Kahrl | |
2011-09-08 | inventory displays tool breakage bar again | Kahrl | |
2011-09-07 | Display which tool the player is holding | JacobF | |
And some simple animation when trying to dig... | |||
2011-09-06 | Now SAOs will reflect changes to their temporary inventory object | JacobF | |
Also, the temp item wasn't being deleted, might have been a memory leak. Now you will only eat 1 item off a stack | |||
2011-08-25 | Merged 2 branches because they relied on each other. | JacobF | |
This one contains these changes from main c55: * Adds a function to check if there is room for a specific item * Using that, you can now pick up rats if you have a full inventory and a not full rat stack * Furnace would cook only 1 item if that item used the last available result slot, now it will continue * Furnace will say it's overloaded * Furnace won't wait until the next step to start on the next item - This caused small fuels to cook slower than meant to - Also caused furnaces to say they were out of fuel after finishing the last fuel item | |||
2011-08-11 | constify inventory item serialization | Giuseppe Bilotta | |
2011-08-11 | Some inventory const-ification | Giuseppe Bilotta | |
2011-08-08 | InventoryAction is a struct, not a class | Giuseppe Bilotta | |
2011-07-31 | Added MaterialItem conversion from old content type namespace to new | Perttu Ahola | |
2011-07-30 | Rats are now eatable. Also made their selection box move smoothly. | Perttu Ahola | |
2011-07-23 | extended content-type range | Perttu Ahola | |