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inventory.cpp
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Commit message (
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Author
2011-12-01
Load count 0 in itemstring as 1
Perttu Ahola
2011-11-29
Remove content_inventory.{h,cpp}
Perttu Ahola
2011-11-29
CraftItem rework and Lua interface
Kahrl
2011-11-29
Fix stuff in inventory.{cpp,h}
Perttu Ahola
2011-11-29
Add IDropAction and related stuff
Kahrl
2011-11-29
Crafting definition in scripts
Perttu Ahola
2011-11-29
Improve item serialization
Perttu Ahola
2011-11-29
Allow inputting nodename of MaterialItem in ItemSpec::checkItem
Perttu Ahola
2011-11-29
Clean InventoryItem interface a bit
Perttu Ahola
2011-11-29
Improved MaterialItem (stores nodename)
Perttu Ahola
2011-11-29
Remove burn time definitions from FurnaceNodeMetadata
Perttu Ahola
2011-11-29
Move cook result properly to ContentFeatures
Perttu Ahola
2011-11-29
Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
GameDef compiles
Perttu Ahola
2011-11-29
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
Move tool stuff to tool.{h,cpp}
Perttu Ahola
2011-11-29
Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff
Perttu Ahola
2011-11-29
Scripting WIP: dynamic object stuff
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-10-17
Improve inventory debug output
Perttu Ahola
2011-10-15
mobv2
Perttu Ahola
2011-09-19
Convert any inventory item into a mesh, bring back InventoryItem::getImageRay...
Kahrl
2011-09-06
Now SAOs will reflect changes to their temporary inventory object
JacobF
2011-08-30
If there was no source item in a furnace it would cause a segmentation fault.
JacobF
2011-08-25
Merged 2 branches because they relied on each other.
JacobF
2011-08-11
constify inventory item serialization
Giuseppe Bilotta
2011-08-11
Some inventory const-ification
Giuseppe Bilotta
2011-07-31
Added MaterialItem conversion from old content type namespace to new
Perttu Ahola
2011-07-30
Rats are now eatable. Also made their selection box move smoothly.
Perttu Ahola
2011-07-23
extended content-type range
Perttu Ahola
2011-06-26
reorganized a lot of stuff and modified mapgen and objects slightly while doi...
Perttu Ahola
2011-06-19
fixed a segfault in case of wrong input from network on the server (reported ...
Perttu Ahola
2011-06-18
separated inventory-related game content to content_inventory.{h,cpp}
Perttu Ahola
2011-06-17
Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...
Perttu Ahola
2011-05-09
Added glass, with rendering and furnace support.
Ciaran Gultnieks
2011-04-22
Removed IrrlichtWrapper
Perttu Ahola
2011-04-19
item drop multiplication fix
Perttu Ahola
2011-04-11
Fixed some problems with crafting and inventory
Perttu Ahola
2011-04-10
implemented rats in new system to verify that it works
Perttu Ahola
2011-04-05
Furnace is now usable. Added more tools.
Perttu Ahola
2011-04-05
A more robust format for node metadata
Perttu Ahola
2011-04-05
initial workings of the furnace
Perttu Ahola
2011-04-04
Chests work now!
Perttu Ahola
2011-02-10
work-in-progress texture atlas optimization
Perttu Ahola
2011-02-03
added temporary backwards compatibility to player inventory
Perttu Ahola
2011-01-29
Fixed MBOItem inventory images
Perttu Ahola
2011-01-28
Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-07
Added a more flexible path system (and fixed some minor stuff)
Perttu Ahola
2010-12-24
disconnect method to connection to be used instead of just timing out
Perttu Ahola
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