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genericobject.cpp
Age
Commit message (
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Author
2020-04-10
Drop genericobject.{cpp,h} (#9629)
Loïc Blot
2019-02-10
Consistent HP and damage types (#8167)
SmallJoker
2019-01-03
Proselytize the network. Use IEEE F32 (#8030)
SmallJoker
2018-12-13
Network: Send IEEE floats (#7768)
SmallJoker
2018-11-28
Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)
CoderForTheBetter
2017-09-01
Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)
sapier
2017-08-18
Modernize various files
Loic Blot
2017-04-20
Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)
Loïc Blot
2017-04-17
Sneak: Add option for old move code
paramat
2016-10-08
Prevent attached models from disappearing during parent reload (#4128)
Foghrye4
2015-08-25
Change i++ to ++i
David Jones
2015-06-22
Fix some issues with animations, and allow non-looped animations to be defined
MirceaKitsune
2015-06-20
Generic CAO cleanups and renames for clarification
est31
2015-05-15
Generalize core.get/set_nametag_color into core.get/set_nametag_attributes
TeTpaAka
2015-05-15
Add get and set functions for the nametag color
TeTpaAka
2013-12-03
Add sneak and sneak_glitch to set_physics_override()
PilzAdam
2013-04-05
Allow modifying movement speed, jump height and gravity per-player via the Lu...
MirceaKitsune
2013-02-24
Update Copyright Years
Sfan5
2013-02-24
Change Minetest-c55 to Minetest
PilzAdam
2012-11-29
Fix Taoki's messed up generic object command ids
Perttu Ahola
2012-11-25
A bunch of fixes
MirceaKitsune
2012-11-25
Send animations, bone overrides and attachments in entity initialization. Cli...
MirceaKitsune
2012-11-25
Complete the attachment framework.
MirceaKitsune
2012-11-25
Framework for the attachment system, new object property which allows changin...
MirceaKitsune
2012-11-25
Get the new animation framework properly working
MirceaKitsune
2012-11-25
Joint positioning and rotation code, and fix a problem related to their lua API
MirceaKitsune
2012-06-17
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-05
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-04-04
Fix dropped nodeitem visuals
Perttu Ahola
2012-03-30
ObjectProperties
Perttu Ahola
2012-03-29
Use GenericCAO in place of LuaEntityCAO and PlayerCAO
Perttu Ahola