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path: root/src/game.cpp
AgeCommit message (Collapse)Author
2013-05-10Fix memory leak by dropping skyPilzAdam
2013-05-10Add clouds to all loading screens and better progress handlingZeg9
2013-05-08Add progress bar and clouds to loading screenZeg9
2013-05-03Don't predict placement of nodes if they would replace a non buildable_to nodeShadowNinja
2013-05-03Predict wallmounted param2 during node placement prediction.Kahrl
Also clean up the_game a bit: move node placement prediction to a separate function.
2013-04-25Generalize hud_builtin_enable into hud_set_flagskwolekr
2013-04-24Added support to disable built-in HUD elementsDiego Martínez
2013-04-23Added offset support for HUD itemsDiego Martínez
2013-04-23Added support for alignment in HUD itemsDiego Martínez
2013-04-18Split HUD code off to hud.cpp, make into a class, extensive Lua HUD modificationkwolekr
2013-04-18Lua HUDJonathon Anderson
2013-04-07addon extended resource accountingsapier
2013-04-07replace Server smart pointer with conventional one to gain control over dtor ↵sapier
call order
2013-04-05unkn own block -> unkn own nodekhonkhortisan
2013-03-29Add different place sound for nodesPilzAdam
2013-03-23Allow spawning particles from the server, from luaJeija
Spawn single particles or make use of ParticleSpawner for many randomly spawned particles. Accessible in Lua using minetest.spawn_particle and minetest.add_particlespawner. Increase Protocol Version to 17. Conflicts: src/clientserver.h
2013-02-26Fix most warnings, re-fix MSVC compile errorkwolekr
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2013-02-23Add sound volume controls to ingame menuRealBadAngel
2013-02-19Disable placement prediction for nodes that use on_rightclickJeija
2013-02-12Enable multiline signsPilzAdam
2013-01-28Place block when holding sneak while right-clicking nodes with formspecJeija
2013-01-14Bugfix: else repeat_rightclick_timer = 0;PilzAdam
2013-01-14Add particlesJeija
2013-01-07Disable all HP handling if enable_damage is falsePilzAdam
2013-01-07Fix buttons not working for Lua-triggered formspecssapier
2013-01-04Fix typo doubletab -> doubletapPilzAdam
2013-01-04Switch to fly mode if spacebar is doubleclickedPilzAdam
Can be turned off in the key change GUI or in minetest.conf via doubletab_space
2013-01-04Repeated right clicking when holding the right mouse buttonJeija
Configure using repeat_rightclick_time in minetest.conf
2013-01-03Adjust the maximum alpha of the red hurt screenPilzAdam
2013-01-03Tilt camera on player damage (tweaked by PilzAdam)Jeija
2013-01-02Replace constant red hurt screen with fade out redPilzAdam
2013-01-02Add TOCLIENT_SHOW_FORMSPEC to display formspecs at client from luasapier
2012-12-27Add selectionbox_color, crosshair_color, and crosshair_alpha optionsEsteban I. Ruiz Moreno
2012-12-11Only fly through walls in noclip mode wich requires the noclip privilegePilzAdam
2012-12-06Update GUI textsPerttu Ahola
2012-12-06draw gui later. this fixes the hotbar disappearing while rendering to texture.Jürgen Doser
2012-12-02Smooth day-night transitionsPerttu Ahola
2012-12-02Handle day-night transition in shader and make light sources brighter when ↵Perttu Ahola
shaders are used
2012-12-02Implement a global shader parameter passing system and useful shadersPerttu Ahola
2012-12-02ShaderSource and silly example shadersKahrl
2012-12-02On-demand item meshes and texturesPerttu Ahola
2012-12-01Merge support for anaglyph stereoPilzAdam
2012-11-30Make dragged itemstack following the mouse cursor much smootherJürgen Doser
by using the cursor coordinates directly, instead of updating them only when a mouse event is seen.
2012-11-25RealBadAngel's patch which allows the lua api to read pressed player keys. ↵MirceaKitsune
This should make it possible to change the player's animation based on what he is doing Correct lua api version number Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe. Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture
2012-11-13Anaglyph stereo support, created by xyzMirceaKitsune
2012-09-04Reorganize ClientMap rendering code for a bit more performancePerttu Ahola
- Don't select blocks for drawing in every frame - Sort meshbuffers by material before drawing
2012-07-23Fix building on top of (pointable && buildable_to) nodesPerttu Ahola
2012-07-22minetest.register_on_player_receive_fields()Perttu Ahola