Age | Commit message (Expand) | Author |
2012-02-06 | Tune brightness stuff and fog color | Perttu Ahola |
2012-02-06 | Fix calculating if block is in viewing range; fix fog and default minimum acc... | Perttu Ahola |
2012-02-01 | Page up/down: don't display the old value, it was a little confusing | Kahrl |
2012-02-01 | Page up and down change the minimum viewing range | Kahrl |
2012-02-01 | Show the top line too when only chat, but not HUD is shown | Kahrl |
2012-02-01 | F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler p... | Kahrl |
2012-01-22 | Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO... | Kahrl |
2012-01-22 | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl |
2012-01-12 | The huge item definition and item namespace unification patch (itemdef), see ... | Kahrl |
2012-01-02 | Fix server sending stuff before textures have been sent | Perttu Ahola |
2011-12-11 | Extend load screen maximum time | Perttu Ahola |
2011-12-03 | Show infotext for unknown nodes | Perttu Ahola |
2011-11-29 | CraftItem rework and Lua interface | Kahrl |
2011-11-29 | Print errors from local log to chat | Perttu Ahola |
2011-11-29 | Add IDropAction and related stuff | Kahrl |
2011-11-29 | Make object hit delay smaller for fun; actually it should be roughly zero and... | Perttu Ahola |
2011-11-29 | When digging a node, don't switch to punching an object without raising button | Perttu Ahola |
2011-11-29 | Remove #include <content_mapnode.h> from game.cpp | Perttu Ahola |
2011-11-29 | Improve loading screen and protocol | Perttu Ahola |
2011-11-29 | Fix flowing water being always opaque | Perttu Ahola |
2011-11-29 | Completely generalized mesh generation; ContentFeatures serialization | Perttu Ahola |
2011-11-29 | Better node texture generation | Perttu Ahola |
2011-11-29 | Properly update textures in node definitions | Perttu Ahola |
2011-11-29 | Modify mod and texture directory hierarchies | Perttu Ahola |
2011-11-29 | Move tool definitions to script | Perttu Ahola |
2011-11-29 | Tool definition transfer to client | Perttu Ahola |
2011-11-29 | Make fence post selection box smaller and create code to allow node placement... | Perttu Ahola |
2011-11-29 | GameDef compiles | Perttu Ahola |
2011-11-29 | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola |
2011-11-29 | Allocate MapBlock::m_node_metadata on heap to allow less header bloat | Perttu Ahola |
2011-11-29 | Generic NodeMetadata text input | Perttu Ahola |
2011-11-29 | Generalize selection boxes | Perttu Ahola |
2011-11-29 | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola |
2011-11-02 | occlusion culling fix, a little reshaping of map rendering for more useful pr... | Perttu Ahola |
2011-10-18 | Try to tune fog to work well on high-end machines also | Perttu Ahola |
2011-10-18 | Tune map rendering and related diagnostics | Perttu Ahola |
2011-10-18 | Fix client profiler print interval | Perttu Ahola |
2011-10-17 | F2 toggles profiler display in client | Perttu Ahola |
2011-10-17 | Display RTT (round trip time, ping) on client status text | Perttu Ahola |
2011-10-17 | Add some rendering statistics to profiler | Perttu Ahola |
2011-10-16 | Some more profiler stuff to get the hang on what really uses CPU | Perttu Ahola |
2011-10-16 | Improve debug profiler usage for investigating CPU usage of server | Perttu Ahola |
2011-10-16 | Fix map delete on windows (concatenate paths correctly with / or \ depending ... | Perttu Ahola |
2011-10-16 | Use the logger; also, default to not showing much crap in console. Use --info... | Perttu Ahola |
2011-10-15 | Handle death and respawn better | Perttu Ahola |
2011-10-15 | Improve mobv2 | Perttu Ahola |
2011-10-15 | mobv2 | Perttu Ahola |
2011-10-12 | Header file tweaking; mainly for speed | Perttu Ahola |
2011-09-26 | Fix single-frame lag in camera yaw/pitch, tune view bobbing and add wielded t... | Perttu Ahola |
2011-09-21 | Create a separate scene manager for the wielded tool. This fixes the glitchyn... | Kahrl |